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GrimGrimoire Progress

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5 / points

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Gammel's PracticeGammel's Practice
Complete stage 1-2: Gammel's Practice, in loop one
unlocked Apr 4th, 2026 8:20 pm
1 points
Gammel's Practice 3Gammel's Practice 3
Complete stage 3-2: Gammel's Practice 3, in loop one
unlocked Apr 4th, 2026 9:10 pm
1 points
Defending the EscapeDefending the Escape
Complete stage 5-2: Defending the Escape, in loop one
unlocked Apr 4th, 2026 9:50 pm
3 points
Advocat's TestAdvocat's Test
Complete stage 1-2: Advocat's Test, in the second loop
3 points
Lab Clean-UpLab Clean-Up
Complete stage 3-2: Lab Clean-up, in the second loop
3 points
Chaotic AssaultChaotic Assault
Complete stage 5-2: Chaotic Assault, in the second loop
3 points
Chimera TestingChimera Testing
Complete stage 1-2: Chimera Testing, in the third loop
3 points
Stopping the FightStopping the Fight
Complete stage 3-2: Stopping the Fight, in the third loop
3 points
Grimlet's AwakeningGrimlet's Awakening
Complete stage 5-2: Grimlet's Awakening, in the third loop
5 points
A Devil's InterrogationA Devil's Interrogation
Complete stage 1-2: A Devil's Interrogation, in the fourth loop
5 points
Saving AmorettaSaving Amoretta
Complete stage 3-2: Saving Amoretta, in the fourth loop
5 points
DefenseDefense
Complete stage 5-2: Defense, in the fourth loop
5 points
Chimeras and the WitchChimeras and the Witch
Complete stage 1-2: Chimeras and the Witch, in the fifth loop
5 points
A Familiar's True NatureA Familiar's True Nature
Complete stage 3-2: A Familiar's True Nature, in the fifth loop
5 points
Calvaros' DefenseCalvaros' Defense
Complete stage 5-2: Calvaros' Defense, in the fifth loop
5 points
Gammel's Practice - Great MagicianGammel's Practice - Great Magician
Complete stage 1-2: Gammel's Practice, in loop one, on hard difficulty
1 points
Gammel's Practice 3 - Great MagicianGammel's Practice 3 - Great Magician
Complete stage 3-2: Gammel's Practice 3, in loop one, on hard difficulty
3 points
Defending the Escape - Great MagicianDefending the Escape - Great Magician
Complete stage 5-2: Defending the Escape, in loop one, on hard difficulty
5 points
Advocat's Test - Great MagicianAdvocat's Test - Great Magician
Complete stage 1-2: Advocat's Test, in the second loop, on hard difficulty
5 points
Lab Clean-Up - Great MagicianLab Clean-Up - Great Magician
Complete stage 3-2: Lab Clean-up, in the second loop, on hard difficulty
5 points
Chaotic Assault - Great MagicianChaotic Assault - Great Magician
Complete stage 5-2: Chaotic Assault, in the second loop, on hard difficulty
5 points
Chimera Testing - Great MagicianChimera Testing - Great Magician
Complete stage 1-2: Chimera Testing, in the third loop, on hard difficulty
5 points
Stopping the Fight - Great MagicianStopping the Fight - Great Magician
Complete stage 3-2: Stopping the Fight, in the third loop, on hard difficulty
5 points
Grimlet's Awakening - Great MagicianGrimlet's Awakening - Great Magician
Complete stage 5-2: Grimlet's Awakening, in the third loop, on hard difficulty
10 points
A Devil's Interrogation - Great MagicianA Devil's Interrogation - Great Magician
Complete stage 1-2: A Devil's Interrogation, in the fourth loop, on hard difficulty
10 points
Saving Amoretta - Great MagicianSaving Amoretta - Great Magician
Complete stage 3-2: Saving Amoretta, in the fourth loop, on hard difficulty
10 points
Defense - Great MagicianDefense - Great Magician
Complete stage 5-2: Defense, in the fourth loop, on hard difficulty
10 points
Chimeras and the Witch - Great MagicianChimeras and the Witch - Great Magician
Complete stage 1-2: Chimeras and the Witch, in the fifth loop, on hard difficulty
10 points
A Familiar's True Nature - Great MagicianA Familiar's True Nature - Great Magician
Complete stage 3-2: A Familiar's True Nature, in the fifth loop, on hard difficulty
10 points
Calvaros' Defense - Great MagicianCalvaros' Defense - Great Magician
Complete stage 5-2: Calvaros' Defense, in the fifth loop, on hard difficulty
10 points
To the Edge of TimeTo the Edge of Time
Complete all story and bonus missions on normal difficulty
50 points
Loop HeroLoop Hero
Complete all story missions on hard difficulty
50 points
Grim GrimoireGrim Grimoire
Complete Trial Stage 1: Grim Grimoire, on hard difficulty
3 points
Strong Hoof BeatsStrong Hoof Beats
Complete Trial Stage 2: Strong Hoof Beats, on hard difficulty
5 points
Psychic-erPsychic-er
Complete Trial Stage 3: Psychic-er, on hard difficulty
5 points
Singing BoatmanSinging Boatman
Complete Trial Stage 4: Singing Boatman, on hard difficulty
5 points
Waltz of Spirits and GhostsWaltz of Spirits and Ghosts
Complete Trial Stage 5: Waltz of Spirits and Ghosts, on hard difficulty
5 points
Grimoire TipsGrimoire Tips
Complete Trial Stage 6: Grimoire Tips, on hard difficulty
5 points
Shy DragonShy Dragon
Complete Trial Stage 7: Shy Dragon, on hard difficulty
5 points
Twin GoddessesTwin Goddesses
Complete Trial Stage 8: Twin Goddesses, on hard difficulty
5 points
Spiral StairwaySpiral Stairway
Complete Trial Stage 9: Spiral Stairway, on hard difficulty
5 points
Elf ProblemElf Problem
Complete Trial Stage 10: Elf Problem, on hard difficulty
5 points
InvisibleInvisible
Complete Trial Stage 11: Invisible, on hard difficulty
5 points
Black Cat's TreasureBlack Cat's Treasure
Complete Trial Stage 12: Black Cat's Treasure, on hard difficulty
5 points
Queen and the Red HoodQueen and the Red Hood
Complete Trial Stage 13: Queen and the Red Hood, on hard difficulty
5 points
Shoot Me OutShoot Me Out
Complete Trial Stage 14: Shoot Me Out, on hard difficulty
5 points
Alchemist's NightmareAlchemist's Nightmare
Complete Trial Stage 15: Alchemist's Nightmare, on hard difficulty
5 points
BallistaBallista
Complete Trial Stage 16: Ballista, on hard difficulty
5 points
Good at ManagingGood at Managing
Complete Trial Stage 17: Good at Managing, on hard difficulty
5 points
BadgerBadger
Complete Trial Stage 18: Badger, on hard difficulty
5 points
Beauty, Beast and FootstepsBeauty, Beast and Footsteps
Complete Trial Stage 19: Beauty, Beast and Footsteps, on hard difficulty
5 points
Holy RoadHoly Road
Complete Trial Stage 20: Holy Road, on hard difficulty
10 points
Stealing AmorettaStealing Amoretta
Complete Trial Stage 21: Stealing Amoretta, on hard difficulty
10 points
Devil's TemptationDevil's Temptation
Complete Trial Stage 22: Devil's Temptation, on hard difficulty
10 points
SurelySurely
Complete Trial Stage 23: Surely, on hard difficulty
10 points
Bird in a CageBird in a Cage
Complete Trial Stage 24: Bird in a Cage, on hard difficulty
10 points
AbyssAbyss
Complete Trial Stage 25: Abyss, on hard difficulty
10 points
InitiateInitiate
Complete a bonus mission
1 points
ConjurerConjurer
Complete 5 bonus missions
3 points
ArcanistArcanist
Complete 10 bonus missions
5 points
SorceressSorceress
Complete 15 bonus missions
10 points
MagusMagus
Complete 20 bonus missions
10 points
DeityDeity
Complete 25 bonus missions
25 points
The Best Defense...The Best Defense...
Complete stage 5-2: Defending the Escape, in loop one, before the timer reaches 20 minutes (normal difficulty or higher)
10 points
Take the Fight to Them!Take the Fight to Them!
Complete stage 5-2: Grimlet's Awakening, in loop three, before the timer reaches 20 minutes (normal difficulty or higher)
10 points
What a RushWhat a Rush
Complete stage 4-2: Summoning Grimlet, in loop four, before the timer reaches 30 minutes (normal difficulty or higher)
10 points
Rule BreakerRule Breaker
Complete stage 4-2: Summoning Grimlet, Again, in loop five, before the timer reaches 30 minutes (normal difficulty or higher)
10 points
Enchanted EleganceEnchanted Elegance
In any single stage, have all possible Glamour runes active and levelled up to their maximum
1 points
Transmutation VirtuosoTransmutation Virtuoso
In any single stage, have all possible Alchemy runes active and levelled up to their maximum
1 points
Arcane ArchmageArcane Archmage
In any single stage, have all possible Sorcery runes active and levelled up to their maximum
1 points
Sovereign of ShadowsSovereign of Shadows
In any single stage, have all possible Necromancy runes active and levelled up to their maximum
1 points
Rune MasteryRune Mastery
Complete any stage with all 12 unique runes active and levelled up to their maximum
5 points
Ancient BeingAncient Being
Complete any story stage from loop two onward, without losing any units (normal difficulty or higher)
10 points
Is There Nothing I Can't Do?Is There Nothing I Can't Do?
Complete any story stage from loop two onward, without upgrading your runes beyond level 2 (normal difficulty or higher)
10 points
Master of Controlled DestructionMaster of Controlled Destruction
Complete any story stage from loop two onward, without exceeding a population of 25 (normal difficulty or higher)
5 points
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