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Ninja Ryuuken Den | Ninja Gaiden

Ninja Ryuuken Den | Ninja Gaiden

platforms

PC Engine/TurboGrafx-16

achievements (80)

iconinfoRA score
Destiny (Act I)Destiny (Act I)
Clear Act I.
3 points
The Escape (Act II)The Escape (Act II)
Clear Act II.
5 points
The Chase (Act III)The Chase (Act III)
Clear Act III.
5 points
A Trap (Act IV)A Trap (Act IV)
Clear Act IV.
5 points
Life Or Death Combat (Act V)Life Or Death Combat (Act V)
Clear Act V.
10 points
The Fall Of The Demon (Act VI)The Fall Of The Demon (Act VI)
Clear Act VI.
25 points
BarbarianBarbarian
Defeat Barbarian with the Dragon Sword only and without taking damage.
10 points
BomberheadBomberhead
Defeat Bomberhead with Sub-Weapons only and without taking damage.
25 points
Demon StatueDemon Statue
Defeat Demon Statue with the Dragon Sword only and without jumping.
25 points
Demonic DogsDemonic Dogs
Defeat Kelbeross with Sub-Weapons only and without jumping.
25 points
Ride The LightningRide The Lightning
Defeat Bloody Malth by staying on the right without touching the Pentagram.
25 points
Behind The MaskBehind The Mask
Break the Demon's energy field 10 times during the fight with the Masked Devil.
10 points
Face OffFace Off
Avoid getting hit by Jaquio's attacks for 30 seconds.
25 points
Stop The BreedStop The Breed
Destroy 20 Eggs during the fight with the Demon.
10 points
Ninja Break I (Stage 1-1)Ninja Break I (Stage 1-1)
Destroy every item dropping object in Stage 1-1.
5 points
Ninja Break II (Stage 2-1)Ninja Break II (Stage 2-1)
Destroy every item dropping object in Stage 2-1.
10 points
Ninja Break III (Stage 2-2)Ninja Break III (Stage 2-2)
Destroy every item dropping object in Stage 2-2.
5 points
Ninja Break IV (Stage 3-1)Ninja Break IV (Stage 3-1)
Destroy every item dropping object in Stage 3-1.
10 points
Ninja Break V (Stage 3-2)Ninja Break V (Stage 3-2)
Destroy every item dropping object in Stage 3-2.
10 points
Ninja Break VI (Stage 4-1)Ninja Break VI (Stage 4-1)
Destroy every item dropping object in Stage 4-1.
10 points
Ninja Break VII (Stage 4-2)Ninja Break VII (Stage 4-2)
Destroy every item dropping object in Stage 4-2.
10 points
Ninja Break VIII (Stage 4-3)Ninja Break VIII (Stage 4-3)
Destroy every item dropping object in Stage 4-3.
10 points
Ninja Break IX (Stage 5-1)Ninja Break IX (Stage 5-1)
Destroy every item dropping object in Stage 5-1.
10 points
Ninja Break X (Stage 5-2)Ninja Break X (Stage 5-2)
Destroy every item dropping object in Stage 5-2.
10 points
Ninja Break XI (Stage 5-3)Ninja Break XI (Stage 5-3)
Destroy every item dropping object in Stage 5-3.
10 points
Ninja Break XII (Stage 6-1)Ninja Break XII (Stage 6-1)
Destroy every item dropping object in Stage 6-1.
10 points
Ninja Break XIII (Stage 6-2)Ninja Break XIII (Stage 6-2)
Destroy every item dropping object in Stage 6-2.
10 points
Ninja Break XIV (Stage 6-3)Ninja Break XIV (Stage 6-3)
Destroy every item dropping object in Stage 6-3.
10 points
Way Of The Throwing StarWay Of The Throwing Star
Kill 30 enemies in 3 lives only using the Throwing Star, no Fire Wheel, Sub-Weapons progress saved until a Sword kill.
25 points
Way Of The Windmill StarWay Of The Windmill Star
Kill 30 enemies in 3 lives only using the Windmill Star, no Fire Wheel, Sub-Weapons progress saved until a Sword kill.
25 points
Way Of The Flame ShotWay Of The Flame Shot
Kill 30 enemies in 3 lives only using the Flame Shot, no Fire Wheel, Sub-Weapons progress saved until a Sword kill.
25 points
Way Of The Slash JumpWay Of The Slash Jump
Kill 30 enemies in 3 lives only using the Slash Jump, no Fire Wheel, Sub-Weapons progress saved until a Sword kill.
25 points
Fire WheelFire Wheel
Kill 12 Enemies with a single Fire Wheel instance.
25 points
Time FreezeTime Freeze
Kill 4 Enemies in different position in a single Time Freeze instance.
25 points
Ryu's Legacy IRyu's Legacy I
Clear Act I with a Bonus Score of 18.000.
25 points
Ryu's Legacy IIRyu's Legacy II
Clear Act II with a Bonus Score of 20.000.
25 points
Ryu's Legacy IIIRyu's Legacy III
Clear Act III with a Bonus Score of 20.000.
25 points
Ryu's Legacy IVRyu's Legacy IV
Clear Act IV with a Bonus Score of 20.000.
50 points
Ryu's Legacy VRyu's Legacy V
Clear Act V with a Bonus Score of 20.000.
25 points
Ryu's Legacy VIRyu's Legacy VI
Clear Act VI with a Bonus Score of 35.000.
50 points
BasaquerBasaquer
Defeat Basaquer without taking damage.
10 points
KelberossKelbeross
Defeat Kelbeross without taking damage.
25 points
Bloody MalthBloody Malth
Defeat Bloody Malth without taking damage.
25 points
Demon SlayerDemon Slayer
Defeat Masked Devil, Jaquio and the Demon without getting hit 16 times (one full health bar).
50 points
Throwing StarThrowing Star
Kill 50 enemies with the Throwing Star.
10 points
Windmill StarWindmill Star
Kill 12 enemies in a single Windmill Star instance.
10 points
Flame ShotFlame Shot
Kill 12 enemies in 6 Flame Shot instance.
10 points
Slash JumpSlash Jump
Kill 10 enemies with a Slash Jump without changing direction.
25 points
Ninja UpNinja Up
Get a Extra Life.
2 points
Ninja RestoreNinja Restore
Restore Ryu's Health.
2 points
Dragon Sword IDragon Sword I
Reach the Boss in Act I without picking up any Sub-Weapon and no Fire Wheel.
10 points
Dragon Sword IIDragon Sword II
Reach the Boss in Act II (cumulative) without picking up any Sub-Weapon and no Fire Wheel.
10 points
Dragon Sword IIIDragon Sword III
Reach the Boss in Act III (cumulative) without picking up any Sub-Weapon and no Fire Wheel.
10 points
Dragon Sword IVDragon Sword IV
Reach the Boss in Act IV (cumulative) without picking up any Sub-Weapon and no Fire Wheel.
10 points
Dragon Sword VDragon Sword V
Reach the Boss in Act V (cumulative) without picking up any Sub-Weapon and no Fire Wheel.
10 points
Dragon Sword VIDragon Sword VI
Reach the Boss in Act VI (cumulative) without picking up any Sub-Weapon and no Fire Wheel.
25 points
One Ninja Army IOne Ninja Army I
Reach the Boss in Act I without taking damage.
10 points
One Ninja Army IIOne Ninja Army II
Reach the Boss in Act II (cumulative) without dying, restoring health blocks current Act.
25 points
One Ninja Army IIIOne Ninja Army III
Reach the Boss in Act III (cumulative) without dying, restoring health blocks current Act.
25 points
One Ninja Army IVOne Ninja Army IV
Reach the Boss in Act IV (cumulative) without dying, restoring health blocks current Act.
25 points
One Ninja Army VOne Ninja Army V
Reach the Boss in Act V (cumulative) without dying, restoring health blocks current Act.
25 points
One Ninja Army VIOne Ninja Army VI
Reach the Boss in Act VI (cumulative) without dying, restoring health blocks current Act.
25 points
Translator-San Please!Translator-San Please!
Change the Language by holding I and II, then pressing Select on Title Screen.
0 points
Joe's Challenge I (Stage 1-1)Joe's Challenge I (Stage 1-1)
Reach the End in 50 seconds, 2000 Score, Break all Sub-Weapons, 0 kills. [5 sec on Freeze]
10 points
Joe's Challenge II (Stage 2-1)Joe's Challenge II (Stage 2-1)
Reach the End in 50 seconds, 7x 1000 Score, Slash Jump.
25 points
Joe's Challenge III (Stage 2-2)Joe's Challenge III (Stage 2-2)
Reach the End in 55 seconds, 4x 1000 Score, Flame Shot, less than 3 damage (5 on Restore).
10 points
Joe's Challenge IV (Stage 3-1)Joe's Challenge IV (Stage 3-1)
Reach the End in 30 seconds, 2x 1000 Score, Break Flame Shot, No Flame Shot, 10 kills, No Sword kills.
25 points
Art Of Scoring IArt Of Scoring I
Collect 20 Bonus Score Bags without killing 10 enemies and losing a life.
25 points
Art Of Scoring IIArt Of Scoring II
Collect 35 Bonus Score Bags without killing 60 enemies, less than 20 Sword kills, without taking 16 damage and losing a life.
50 points
Art Of Scoring IIIArt Of Scoring III
Collect 50 Bonus Score Bags in 600 seconds (10min in-game) without losing 3 lives. [-5s on DMG, -30s on Dead, 5s on Freeze]
50 points
Joe's Challenge V (Stage 3-2)Joe's Challenge V (Stage 3-2)
Reach the End in 50 seconds, 5x 1000 Score, Break Flame Shot, Windmill Star, 10 kills, 3 or less Sub-Weapon usage.
25 points
Joe's Challenge VI (Stage 4-1)Joe's Challenge VI (Stage 4-1)
Reach the End in 40 seconds, 3x 1000 Score, Break Fire Wheel, Extra Life, No Fire Wheel.
10 points
Joe's Challenge VII (Stage 4-2)Joe's Challenge VII (Stage 4-2)
Reach the End in 40 seconds, 3x 1000 Score, Extra Life, less than 3 damage (Stop on Restore). [5 sec on Freeze]
25 points
Joe's Challenge VIII (Stage 4-3)Joe's Challenge VIII (Stage 4-3)
Reach the End in 60 seconds, 6x 1000 Score, Break all Sub-Weapons, No damage (3 on Restore).
25 points
Joe's Challenge IX (Stage 5-1)Joe's Challenge IX (Stage 5-1)
Reach the End in 50 seconds, 5x 1000 Score, Break all Sub-Weapons, less than 3 damage (Stop on Restore).
25 points
Joe's Challenge X (Stage 5-2)Joe's Challenge X (Stage 5-2)
Reach the End in 55 seconds, 5x 1000 Score, Break all SubW and Fire Wheel, No Fire Wheel, less than 3 damage (Stop on Restore).
25 points
Joe's Challenge XI (Stage 5-3)Joe's Challenge XI (Stage 5-3)
Reach the End in 80 seconds, Break all Flame Shots, Get all 8 Spirits, No Fire Wheel, less than 3 damage (5 on Restore).
25 points
Joe's Challenge XII (Stage 6-1)Joe's Challenge XII (Stage 6-1)
Reach the End in 20 seconds, Break all Sub-Weapons, less than 6 damage. [-1 sec on DMG, 3 sec on 1K Score (2x)]
25 points
Joe's Challenge XIII (Stage 6-2)Joe's Challenge XIII (Stage 6-2)
Reach the End in 55 seconds, Break all Windmill Stars, damage revoked on Restore. [-1 sec on DMG, 3 sec on 1K Score (8x)]
25 points
Joe's Challenge XIV (Stage 6-3)Joe's Challenge XIV (Stage 6-3)
Reach the End in 60 seconds, Break all Sub-Weapons, No Restore, No enemies on screen. [-1s on DMG, 3s on 1K (8x), 5s on FRZ]
25 points
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