icon | info | RA score |
---|---|---|
Bombman Defeat Bombman and get his power | 5 points | |
Elecman Defeat Elecman and get his power | 5 points | |
Gutsman Defeat Gutsman and get his power | 5 points | |
Iceman Defeat Iceman and get his power | 5 points | |
Cutman Defeat Cutman and get his power | 5 points | |
Fireman Defeat Fireman and get his power | 5 points | |
Magnet Beam Get the Magnet Beam | 5 points | |
Yellow Devil Defeat the Yellow Devil in Wily's castle | 10 points | |
Blue Bomber Defeat Bombman without taking damage or using the pause glitch | 10 points | |
Strongestman Defeat Gutsman without taking damage or using the pause glitch | 10 points | |
Razor Sharp Defeat Cutman without taking damage or using the pause glitch | 10 points | |
Grounded Defeat Elecman without taking damage or using the pause glitch | 10 points | |
Mmm.. Popsicles! Defeat Iceman without taking damage or using the pause glitch | 10 points | |
Safety First! Defeat Fireman without taking damage or using the pause glitch | 10 points | |
Memory Dance Defeat the Yellow Devil without taking damage or using the pause glitch | 25 points | |
Copy Robot Defeat the Copy Robot in Wily's castle | 10 points | |
There May Only Be One Defeat the Copy Robot without taking damage or using the pause glitch | 25 points | |
CWU-01P Defeat CWU-01P in Wily's castle | 10 points | |
Bursting His Bubble Defeat CWU-01P without taking damage (pause glitch not allowed) | 10 points | |
Wily Machine 1 Defeat the final boss in Wily's castle | 10 points | |
Stopping Wily Defeat the final boss without taking damage or using the pause glitch | 25 points | |
Score Ball Collector Collect more than 150 score balls in total (limited to 99 per stage) | 10 points | |
Pinwheel of the Rising Sun Pick up a yashichi | 3 points | |
Mega Millionaire Score more than 1,000,000 points | 5 points | |
Minimum Man Beat the game using only Mega Buster, Super Arm, and Magnet Beam | 25 points | |
Buster of the Robot Masters Beat the game without losing a life | 50 points | |
Skilled Man Beat the game without using a continue | 10 points | |
Master of the Robot Busters (P) Finish Dr. Wily's 2nd Stage using only the Mega Buster | 10 points | |
Master of the Robot Busters (B) Finish Bombman's Stage using only the Mega Buster | 10 points | |
Master of the Robot Busters (E) Finish Elecman's Stage using only the Mega Buster | 10 points | |
Master of the Robot Busters (G) Finish Gutsman's Stage using only the Mega Buster | 10 points | |
Master of the Robot Busters (I) Finish Iceman's Stage using only the Mega Buster | 10 points | |
Master of the Robot Busters (C) Finish Cutman's Stage using only the Mega Buster | 10 points | |
Master of the Robot Busters (F) Finish Fireman's Stage using only the Mega Buster | 10 points | |
Headhunter II Pick up a 1-up on Gutsman's stage | 2 points | |
Headhunter I Pick up a 1-up on Bombman's stage | 2 points | |
Headhunter III Pick up a 1-up on Iceman's stage | 2 points | |
Headhunter IV Pick up a 1-up on Dr. Wily's 2nd stage | 3 points | |
Headhunter V Pick up a 1-up on Dr. Wily's 4th stage | 3 points | |
Mega Meow One Have 9 lives | 10 points | |
MM1 Survivalist I (Bombman) Complete Bombman's stage without losing a life, pausing, or using the Magnet Beam | 5 points | |
MM1 Survivalist II (Elecman) Complete Elecman's stage without losing a life, pausing, or using the Magnet Beam | 5 points | |
MM1 Survivalist III (Gutsman) Complete Gutsman's stage without losing a life, pausing, or using the Magnet Beam | 5 points | |
MM1 Survivalist IV (Iceman) Complete Iceman's stage without losing a life, pausing, or using the Magnet Beam | 10 points | |
MM1 Survivalist V (Cutman) Complete Cutman's stage without losing a life, pausing, or using the Magnet Beam | 5 points | |
MM1 Survivalist VI (Fireman) Complete Fireman's stage without losing a life, pausing, or using the Magnet Beam | 5 points | |
MM1 Survivalist VII (Yellow Devil) Complete Yellow Devil's stage without losing a life, or pausing | 10 points | |
MM1 Survivalist VIII (Copy Robot) Complete Copy Robot's stage without losing a life, pausing, or using the Magnet Beam | 10 points | |
MM1 Survivalist IX (CWU-01P) Complete CWU-01P's stage without losing a life, pausing, or using the Magnet Beam | 10 points | |
MM1 Survivalist X (Dr. Wily) Complete Dr. Wily's Stage without losing a life, pausing, or using the Magnet Beam | 10 points |