icon | info | RA score |
---|---|---|
Blockhead Complete Field 1 by finishing 1-4. | 4 points | |
Pumpkinhead Complete Field 2 by finishing 2-4. | 5 points | |
Airhead Complete Field 3 by finishing 3-4. | 5 points | |
Skinhead Complete Field 4 by finishing 4-4. | 10 points | |
Cabbagehead Complete Field 5 by finishing 5-4. | 10 points | |
Knucklehead Complete Field 6 by finishing 6-4 to beat the game using J.J. or Kato-chan. | 25 points | |
Double Knucklehead Complete Field 6 by finishing 6-4 to beat the game using Jeff or Ken-chan. | 25 points | |
Double Header Beat the game without using the 3-3 Warp, or the 1-4 Warp Room. | 25 points | |
Boss Of Bosses Beat the game without using the Continue cheat after 1-1. | 50 points | |
M-1 Grand Prix I After the first checkpoint of 1-1, clear all of Field-1 without dying or warping. | 5 points | |
M-1 Grand Prix II After the first checkpoint of 2-1, clear all of Field-2 without dying. | 10 points | |
Downtown After the first checkpoint, clear Field 3-1 without dying. | 2 points | |
Yoiko After the first checkpoint, clear Field 3-2 without dying. | 3 points | |
Wagyu After the first checkpoint, clear Field 3-3 without dying or warping. | 5 points | |
Ninety-Nine After the first checkpoint, clear Field 3-4 without dying. | 10 points | |
Bakusho Mondai After the first checkpoint, clear Field 4-1 without dying. | 5 points | |
Impulse After the first checkpoint, clear Field 4-2 without dying. | 5 points | |
Garage Sales After the first checkpoint, clear Field 4-3 without dying. | 5 points | |
Lover Girl After the first checkpoint, make it to the boss-room of Field 4-4 without dying. | 10 points | |
Drunk Dragon After the first checkpoint, clear Field 5-1 without dying. | 10 points | |
Cocorico After the first checkpoint, clear Field 5-2 without dying. | 10 points | |
Two Beat After the first checkpoint, clear Field 5-3 without dying. | 10 points | |
Hibana After the first checkpoint, make it to the boss-room of Field 5-4 without dying. | 25 points | |
Rakugo After the first checkpoint, clear Field 6-1 without dying. | 10 points | |
Nininbaori After the first checkpoint, clear Field 6-2 without dying. | 10 points | |
Kyougen After the first checkpoint, clear Field 6-3 without dying. | 10 points | |
Xiangsheng After the first checkpoint, make it to the the START of the last-checkpoint in Field 6-4 without dying. | 25 points | |
Tsukkomi Boke Gain invincibility. | 1 points | |
You Light Up My Life Kick any bell-strike post with enough speed to reward a 1up. (Not a 1up from points.) | 3 points | |
Catman-Fu Get a specific number of lives. It would be 9, but let's make it 18 so they can share. | 5 points | |
Food Stuffs Increase your Vitality to 20. | 3 points | |
That S'Lot o' Coins Hold at least 50 coins or more, earned from levels or gambling. | 2 points | |
Let's Blow This Pop Stand Jump on any "enemy" type long enough to display the Score 1000 many times. | 2 points | |
We Require ... A BONUS Find and enter the cloudy Bonus Room in Field 1-1. | 1 points | |
Throw Me A Frickin' Bonus Here Find and enter the cloudy Bonus Room in Field 4-2. | 2 points | |
Pennies From Heaven Gather 10 coins while in a cloudy Bonus Room. | 2 points |