icon | info | RA score |
---|---|---|
Baby Steps Conquer 1-1 without dying (must kill all enemies) | 1 points | |
U Can Do It! Conquer 1-2 without dying (must kill all enemies) | 1 points | |
Sticks and Stones Conquer 1-3 without dying (must kill all enemies) | 1 points | |
Aw, yes: the Common Stoneage Fireball Tower Conquer 1-4 without dying (must kill all enemies) | 1 points | |
Ambush...no: am Caveman! Conquer 1-5 without dying (must kill all enemies) | 1 points | |
Hall of Hatred Conquer 1-6 without dying (must kill all enemies) | 1 points | |
Corridor of Contempt Conquer 1-7 without dying (must kill all enemies) | 1 points | |
To Speen or Not to Speen; That Is the Question Conquer 1-8 without dying (must kill all enemies) | 1 points | |
What's Primative About This Level? Conquer 1-9 without dying (must kill all enemies) | 1 points | |
The Hopping Mad Demon Conquer 1-10 without dying | 3 points | |
Archers Archers Everywhere, And Not A Shot To Sink Conquer 2-1 without dying (must kill all enemies) | 1 points | |
Storming the Castle Conquer 2-2 without dying (must kill all enemies) | 1 points | |
Gate Bashing and Castle Crashing On Special Mode, beat 2-2 without killing a single enemy, getting all 10 fighters into the Exit without dying. Do NOT grab extra Fighters. | 10 points | |
Warping Wizards Conquer 2-3 without dying (must kill all enemies) | 1 points | |
Moats 'N Monsters Conquer 2-4 without dying (must kill all enemies) | 1 points | |
How I Learned to Stop Worrying and Farm the Bombs Conquer 2-5 without dying (must kill all enemies) | 1 points | |
Wizards' Fireballs in Winding Dire Halls Conquer 2-6 without dying (must kill all enemies) | 1 points | |
Harrowing Arrowing Conquer 2-7 without dying (must kill all enemies) | 1 points | |
Angry Archers, Ambushing A-Holes Conquer 2-8 without dying (must kill all enemies) | 1 points | |
Pool Party! Conquer 2-9 without dying (must kill all enemies) | 1 points | |
Wizards and Warrior Conquer 2-10 without dying | 3 points | |
Welcome to Dune Conquer 3-1 without dying (must kill all enemies) | 1 points | |
Sand Trout of Arrakis Conquer 3-2 without dying (must kill all enemies) | 1 points | |
Refusing the Golden Path On Special Mode, beat 3-2 without killing a single enemy, getting all 10 fighters into the Exit without dying. Do NOT grab extra Fighters. | 10 points | |
Spiders From Mars Conquer 3-3 without dying (must kill all enemies) | 1 points | |
Flaming Desert Conquer 3-4 without dying (must kill all enemies) [This is the only stage with a Flamethrower] | 1 points | |
Trench Warfare Conquer 3-5 without dying (must kill all enemies) | 1 points | |
Now Entering Academy Gate Town Conquer 3-6 without dying (must kill all enemies) | 1 points | |
Bullets, Bombs, Barricades Conquer 3-7 without dying (must kill all enemies) | 1 points | |
Missile Madness Conquer 3-8 without dying (must kill all enemies) | 1 points | |
Missile Maze Conquer 3-9 without dying (must kill all enemies) | 1 points | |
Tanks for the Memories Conquer 3-10 without dying | 3 points | |
Robotman and Friends Conquer 4-1 without dying (must kill all enemies) | 1 points | |
A Shocking Good Time Conquer 4-2 without dying (must kill all enemies) | 1 points | |
Friggin' Laserbeams Conquer 4-3 without dying (must kill all enemies) | 1 points | |
Tanks but no Tanks Conquer 4-4 without dying (must kill all enemies) | 1 points | |
Robo Tanks 2 Electric Boogaloo Conquer 4-5 without dying (must kill all enemies) | 1 points | |
It Tanks Ten To Tango On Special Mode, beat 4-5 without killing a single enemy, getting all 10 fighters into the Exit without dying. | 10 points | |
The Electric Slide Conquer 4-6 without dying (must kill all enemies) | 1 points | |
Yellow and Red, Get out of my Head! Conquer 4-7 without dying (must kill all enemies) | 1 points | |
Robo No-Mo'e Conquer 4-8 without dying (must kill all enemies) | 1 points | |
I Can't Let You Do That, H.A.L. Conquer 4-9 without dying (must kill all enemies) | 1 points | |
Metal Fear...to be Attacked From the Left! Conquer 4-10 without dying (must kill all enemies) | 3 points | |
Dredded Doors and Flashy Floors Conquer 5-1 without dying (must kill all enemies) | 1 points | |
Running the Gauntlet On Special Mode, beat 5-1 without killing a single enemy (doors and floors are enemies), getting all 10 fighters into the Exit without dying. | 25 points | |
Conveyor Belt + Laser Beams = 5-2 Conquer 5-2 without dying (must kill all enemies) | 1 points | |
1 Little Enemy Conquer 5-3 without dying (must kill all enemies) | 1 points | |
Like a Record Baby, Round Round Round Round Conquer 5-4 without dying (must kill all enemies) | 1 points | |
The Tubes of the Dead Conquer 5-5 without dying (must kill all enemies) | 1 points | |
A Deadly Game of Checkers Conquer 5-6 without dying (must kill all enemies) | 1 points | |
Annoying Little Pop-ups Conquer 5-7 without dying (must kill all enemies) | 1 points | |
Roomba Rumble Conquer 5-8 without dying (must kill all enemies) | 1 points | |
Big Bumpin' Conquer 5-9 without dying (must kill all enemies) | 1 points | |
Bullet Hell Conquer 5-10 (dying allowed, but continues are not) | 1 points | |
You Are Special Special Mode Activated. On the Title Screen, while holding up, press buttons 1 and 2 at the same time. Disables certain achievements, but required for others. | 0 points | |
Origin * Clear Round 1 The Primitive Age. No Special Mode Allowed. | 1 points | |
Acceptance * Clear Round 2 The Middle Ages. No Special Mode Allowed. | 1 points | |
Change * Clear Round 3 The Modern Age. No Special Mode Allowed. | 1 points | |
Inconclusive * Clear Round 4 The Near Future. No Special Mode Allowed. | 5 points | |
Door of Spacetime * Clear Round 5 Gain Ground, The Final Era. No Special Mode Allowed. | 10 points | |
Sweet Dreams * Clear Round 1 The Primitive Age. No continues allowed. No Special Mode Allowed. Resets on Title. | 2 points | |
Tossing and Turning * Clear Round 2 The Middle Ages. No continues allowed. No Special Mode Allowed. Resets on Title. | 3 points | |
Restless * Clear Round 3 The Modern Age. No continues allowed. No Special Mode Allowed. Resets on Title. | 4 points | |
Like a Nightmare * Clear Round 4 The Near Future. No continues allowed. No Special Mode Allowed. Resets on Title. | 10 points | |
Awaken * Clear Round 5 Gain Ground, The Final Era. No continues allowed. No Special Mode Allowed. Resets on Title. | 25 points | |
5 Enter...Less Than That Leave * Finish Gain Ground with 5 or less Fighters; will pause the moment 6 are collected. No Special Mode. No Continues Allowed. | 50 points | |
Band of Brothers * Get any lost Fighter across the Exit as Player 1. Build an Army of Bros! No Special Mode. | 1 points | |
Sega Sisterhood * Get any lost Fighter across the Exit as Player 2. Build an Army of Sega Gals! No Special Mode. | 1 points | |
Green Demon Challenge Defeat the 1-10 Boss with only the Spear Fighter without dying. | 5 points | |
Revenge of Shinobi Conquer 1-7 with only the Ninja Fighter without dying and only using the trap attack and i-frames. Must be in Special Mode. | 5 points | |
Double Visions of Vulcan Raven Defeat the 3-10 Boss with only the Grenadier without dying. Must be in Special Mode. | 5 points | |
Fire Ball? Retire, Lawl On Special Mode, beat 1-4 without killing a single enemy, getting all 10 fighters into the Exit without dying. Do NOT grab extra Fighters. | 10 points | |
One Doozy of a Dizzy Dance Conquer 5-2 without dying (must kill all enemies) with the Gunner. Must be in Special Mode. | 3 points | |
Think of the Children! Defeat the 3-10 Boss without dying and without hurting any of the baby spider-bots. | 10 points | |
Melted Gear Solid Defeat the Boss of 4-10 with the Flamethrower Fighter without dying. Must be in Special Mode. | 5 points | |
Dare You Enter My Magical Realm? Conquer 5-5 without dying (must kill all enemies) with the Water Wizard. Must be in Special Mode. | 5 points | |
Run. Away. Fast. Conquer 4-8 without dying (must kill all enemies) using only the Air-Missile Fighter. Must be in Special Mode. | 10 points | |
Boomerang Blitzkrieg Conquer 3-7 without dying (must kill all enemies) with the Boomerang Fighter. Must be in Special Mode. | 10 points | |
Tear Down This Wall Conquer 2-8 without dying (must kill all enemies) with the Tri-Missile Fighter, and break every wall. Must be in Special Mode. | 5 points | |
Never Leave a Good Soldier Behind...Well, Maybe Not Never... Experience a Time Over with at least 1 Fighter having reached the Exit. No Special Mode. | 0 points | |
I-Frame Massacre Kill all enemies in 1-1 without firing a single shot and without dying with your 3 starting Fighters. Will pause if more than 3 fighters. | 10 points | |
Archers Archers Everywhere, But I Made All Rethink Conquer 2-1 without dying (must kill all enemies) as the Archer Fighter. Must be in Special Mode. | 5 points |