![Final Fantasy VIII [Subset - Triple Triad World Champion]](https://retroachievements.org//Images/000002.png)
| icon | info | RA score |
|---|---|---|
| Hallway Hunter BG [B][L1] - Before completing the Fire Cavern - Defeat the unnamed male student walking around 2F | 1points | |
| Dress Code Dissenter Destroyer BG [B][L2] - Before completing the Fire Cavern - Defeat the student in shorts | 1points | |
| Casual Clothes? Casualties. BG [B][L3] - Before completing the Fire Cavern - Defeat the athletic student hanging around outside | 1points | |
| Campus Card Creeper BG [B][L4] - Before completing the Fire Cavern - Defeat the female student leaving the library | 1points | |
| Medical Malpractice BG [B][L5] - Before completing the Fire Cavern - Defeat Dr. Kadowaki | 1points | |
| Who Gatekeeps the Gatekeeper? BG [B][L5] - Before completing the Fire Cavern - Defeat the gatekeeper | 1points | |
| Curriculum of Cruelty BG [B][L4] - Before completing the Fire Cavern - Defeat one of the female trio outside the garage or dorms | 1points | |
| Garden Game Ghast BG [B][L3] - Before completing the Fire Cavern - Defeat the student on the bench | 1points | |
| Cafeteria Card Carnage BG [B][L5] - Before completing the Fire Cavern - Defeat the cafeteria lady | 1points | |
| Library Lurker BG [B][L5] - Before completing the Fire Cavern - Defeat the male student in the first room of the library | 1points | |
| Balamb Bully Brigade BG [B][L3] - Before completing the Fire Cavern - Defeat the female student in the library who isn't good at cards | 1points | |
| Silent Study Slasher BG [B][L5] - Before completing the Fire Cavern - Defeat the male student crouching in the library | 1points | |
| Dewey Decimal Destruction BG [B][L5] - Before completing the Fire Cavern - Defeat the female student in the back room of the library | 1points | |
| SeeDling Slaughter BG [B][L3] - Before completing the Fire Cavern - Defeat the student who says that the card game is popular among SeeD | 1points | |
| Gossip Game Over BG [B][L5] - Before completing the Fire Cavern - Defeat the male student talking to a female student on 2F | 1points | |
| Chatterbox Checkmate BG [B][L4] - Before completing the Fire Cavern - Defeat the female student talking to a male student in the 2F hallway | 1points | |
| Recovery Ruined BG [B][L3] - Before completing the Fire Cavern - Defeat the blonde student leaving the infirmary | 1points | |
| Cardio Catastrophe BG [B][L1] - Before completing the Fire Cavern - Defeat the young boy running around the main hall | 1points | |
| Groupie Ground Zero BG [B][L5] - Before completing the Fire Cavern - Defeat Trepe Groupie #1 | 1points | |
| Trampling the Trepe Tribe BG [B][L1] - Before completing the Fire Cavern - Defeat Friend of Trepe Groupie #1 | 1points | |
| Bookmark to Burial BG [B][L3] - Before completing the Fire Cavern - Defeat the male student in the library hallway | 1points | |
| Balamb Bamboozler Balamb [B][L3] - Before returning to BG - Defeat the woman at train station or gas station | 1points | |
| Balamb Breaker Balamb [B][L3] - Before returning to BG - Defeat the train station worker | 1points | |
| Dockside Devastation Balamb [L5] - Before returning to BG - Defeat the student skipping class | 1points | |
| Small Town, Big Shark Balamb [B][L3] - Before returning to BG - Defeat Big Bad Rascal | 1points | |
| Harbor Hustler Balamb [B][L3] - Before returning to BG - Defeat the woman with the dog by the docks | 1points | |
| Fanclub Finisher BG [B][L5] - Before the Seed Exam briefing - Defeat either Trepe Groupie #2 or #3 | 1points | |
| Family Friend Felony Balamb [B][L3] - Before returning to BG from the SeeD Exam- Defeat Ma Dincht | 1points | |
| Faculty Finessed BG [B]- Before leaving for Timber - Defeat Headmaster Cid 9 to 1 | 5points | |
| Owls Outplayed Timber [G][L5] - Utilize the Same rule at least once and defeat Watts on the train | 2points | |
| Railroaded Rivals Timber [G][L5] - Before going to the TV station - Utilize Same at least once and defeat the old lady near the pet shop | 2points | |
| Resistance Routed Timber [G][L5] - Before going to the TV station - Utilize Same at least once and defeat the guy in the white jacket | 2points | |
| Timber Terror Timber [G][L5] - Before going to the TV station - Utilize Same at least once and defeat the woman outside Timber Maniacs | 2points | |
| Rebel Ransacker Timber [G][L5] - Before going to the TV station - Utilize Same at least once and defeat Jane | 2points | |
| Timber Tyrant Timber [G][L5] - Before going to the TV station - Utilize Same at least once and defeat the kid near the train tracks | 2points | |
| Off the Rails Timber [G][L5] - Before going to the TV station - Utilize Same at least once and defeat the girl in the residence by the train tracks | 2points | |
| Trackside Temptation Terminated Timber [G][L5] - Before going to the TV station - Utilize Same at least once and defeat the woman in red by the train tracks | 2points | |
| Freedom Fighter Finisher Timber [G][L5] - Before going to the TV station - Utilize Same at least once and defeat the man looking over the railing | 2points | |
| Timber Takedown Tour Timber [G][L5] - Before going to the TV station - Utilize Same at least once and defeat the woman in the hotel | 2points | |
| Underground Underminer Timber [G][L5] - Before going to the TV station - Utilize Same at least once and defeat the woman near the entrance | 2points | |
| Guard Duty Doomed Timber [G][L5] - Before going to the TV station - Utilize Same at least once and defeat the guard near the entrance | 2points | |
| Drunk, Dealt, Defeated Timber [G][L5] - Before going to the TV station - Utilize Same at least once and defeat the drunk | 2points | |
| The House Always Loses Timber [G][L5] - Before going to the TV station - Utilize Same at least once and defeat the pub owner | 2points | |
| Security Shattered Timber [G][L5] - Before leaving Timber - Utilize Same at least once and defeat the guard in front of the TV station | 2points | |
| Dollet Despot Dollet [D] - Before going to GG - Benefit from the Elemental rule and defeat the woman near Rent-a-Car | 3points | |
| Harbor Havoc Dollet [D] - Before going to GG - Benefit from the Elemental rule and defeat the man walking around the docks | 3points | |
| Beachfront Beatdown Dollet [D] - Before going to GG - Benefit from the Elemental rule and defeat the woman with the man in the wheelchair | 3points | |
| Seaside Slaughter Dollet [D] - Before going to GG - Benefit from the Elemental rule and defeat the man near the kids playing | 3points | |
| Dollet Dominator Dollet [D] - Before going to GG - Benefit from the Elemental rule and defeat the kid on the beach | 3points | |
| Heir Apparent, Error Apparent Dollet [D] - Before going to GG - Benefit from the Elemental rule and defeat the Queen of Cards' son | 3points | |
| Victory Lap Vulture Dollet [D] - Before going to GG - Benefit from the Elemental rule and defeat the woman in front of the pub | 3points | |
| Served and Suffered Dollet [D] - Before going to GG - Benefit from the Elemental rule and defeat the waiter in the pub | 3points | |
| Upstairs Undone Dollet [D] - Before going to GG - Benefit from the Elemental rule and defeat the old man upstairs in the pub | 3points | |
| Sidewalk Shutdown Dollet [D] - Before going to GG - Benefit from the Elemental rule and defeat the woman wandering near the guy with a new car | 3points | |
| Peace-Time Predator Dollet [D] - Before going to GG - Benefit from the Elemental rule and defeat the man near the fountain | 3points | |
| Aftershock Opportunist Dollet [D] - Before going to GG - Benefit from the Elemental rule and defeat the woman in the hotel | 3points | |
| Honor Roll Hitman GG [G][L3] - Before Irvine joins - Utilize Same at least once and defeat the first mecha student at the entrance (or later in a classroom) | 2points | |
| Galbadia Grinder GG [G][L3] - Before Irvine joins - Utilize Same at least once and defeat the second mecha student at the entrance | 2points | |
| Garden Grudges GG [G][L3] - Before Irvine joins - Utilize Same at least once and defeat the female student near the gates | 2points | |
| Diplomatic Disaster GG [G][L3] - Before Irvine joins - Utilize Same at least once and defeat the male student in the main area | 2points | |
| Galbadian Game Ghoul GG [G][L3] - Before Irvine joins - Utilize Same at least once and defeat the female student in a classroom | 2points | |
| Faculty Flattened GG [G][L3] - Before Irvine joins - Utilize Same at least once and defeat the guard in front of the ice rink | 2points | |
| Scholastic Slaughter GG [G][L3] - Before Irvine joins - Utilize Same at least once and defeat the young student that comes down the stairs | 2points | |
| Foreign Exchange Executioner GG [T] - Before Irvine joins - Utilize Plus at least once and defeat the student in the locker room | 3points | |
| Deling Devastator Deling City [G] - Before meeting Calaway - Utilize Same at least once and defeat the staff member at the station yard | 3points | |
| Capital Card Criminal Deling City [G] - Before meeting Calaway - Utilize Same at least once and defeat the woman walking under the arch | 3points | |
| Metropolitan Menace Deling City [G] - Before meeting Calaway - Utilize Same at least once and defeat the guy on the bench | 3points | |
| High Society Shark Deling City [G] - Before meeting Calaway - Utilize Same at least once and defeat the old lady | 3points | |
| Citywide Card Collapse Deling City [G] - Before meeting Calaway - Utilize Same at least once and defeat the person across the street from the man in black | 3points | |
| Elite Eviscerator Deling City [G] - Before meeting Calaway - Utilize Same at least once and defeat the woman in the hotel lounge | 3points | |
| Deling Destruction Tour Deling City [G] - Before meeting Calaway - Utilize Same at least once and defeat the man in black | 3points | |
| Parade of Pain Deling City [FH] - Before meeting Calaway - Benefit from the Elemental rule and defeat the woman from FH (across from the hotel) | 3points | |
| Inmate Intake Initiative Galbadia D-District Prison [G] - Before escaping - Utilize Same at least once and defeat the prisoner on floor 5 | 5points | |
| Prisoner Processing Galbadia D-District Prison [G] - Before escaping - Utilize Same at least once and defeat the prisoner on floor 10 | 5points | |
| Cell Block Stalker Galbadia D-District Prison [G] - Before escaping - Utilize Same at least once and defeat the prisoner on floor 11 | 5points | |
| General Defeat Deling City [G][L1] - Before the missile base - Utilize Same at least once and defeat General Caraway | 5points | |
| Jack Dropped BG [B]- Before talking to NORG - Defeat Jack of the CC Group 9 to 1 | 10points | |
| Joker's Judgment BG [B]- Before talking to NORG - Defeat Joker of the CC Group 9 to 1 | 10points | |
| Club Casualty BG [B]- Before talking to NORG - Defeat Club of the CC Group 9 to 1 | 10points | |
| Rank and File Ruined BG [B]- Before talking to NORG - Defeat Princess Diamond of the CC Group 9 to 1 | 10points | |
| Idle Hands, Lost Cards BG [B][L3] - Before talking to Cid - Defeat the male student loitering on 2F | 4points | |
| Girl Talk Terminated BG [B][L3] - Before completing the Fire Cavern - Defeat the female student on 2F who is better than her brother | 2points | |
| Spade's Shadow Shattered BG [B][L3] - Before talking to Cid - Defeat the student next to Spade | 4points | |
| Card Club Cull BG [B]- Before talking to Cid - Defeat Spade of the CC Group 9 to 1 | 10points | |
| Dockside Disturber FH [F][L6] - Before talking to the FH Mayor - Benefit from the Elemental rule and defeat Master Fisherman | 4points | |
| No Fighting? FH [F][L6] - Before talking to the FH Mayor - Benefit from the Elemental rule and defeat Familiar Face #3 | 4points | |
| Mechanic Mishandled FH [F][L6] - Before talking to the FH Mayor - Benefit from the Elemental rule and defeat Grease Monkey | 4points | |
| Foe of FH FH [F][L6] - Before talking to the FH Mayor - Benefit from the Elemental rule and defeat the kid in the residential area | 4points | |
| Harmony Harvest FH [F][L6] - Before talking to the FH Mayor - Benefit from the Elemental rule and defeat Martine | 4points | |
| Pacifism Punished FH [F][L6] - Before dealing with the soldiers - Benefit from the Elemental rule and defeat Mayor Dobe | 4points | |
| Tranquility Terminator FH [F][L6] - Before dealing with the soldiers - Benefit from the Elemental rule and defeat Flo | 4points | |
| Hierarchy Hollowed BG [B]- Before liberating Balamb - Defeat Heart of the CC Group 9 to 1 | 10points | |
| Clubhouse Cleanout BG [B]- Before liberating Balamb - Defeat Master King of the CC Group 9 to 1 | 10points | |
| Sunken Sailor BG [B][L3] - Before liberating Balamb - Defeat Nida | 3points | |
| Vacant Office Victim BG [B][L3] - Before liberating Balamb - Defeat the student on 3F | 3points | |
| Village Vice Winhill [C] - Before liberating Balamb - Utilize both Same and Plus then defeat the shop owner | 5points | |
| Quiet Town Quarrel Winhill [C] - Before liberating Balamb - Utilize both Same and Plus then defeat the man sitting on a bench | 5points | |
| Countryside Crusher Winhill [C] - Before liberating Balamb - Utilize both Same and Plus then defeat the man with the missing vase | 5points | |
| Loft Loss Winhill [C] - Before liberating Balamb - Utilize both Same and Plus then defeat the woman on 2F of the pub | 5points | |
| Harvest of Humiliation Winhill [C] - Before liberating Balamb - Utilize both Same and Plus then defeat the old man in the flower shop | 5points | |
| Barnyard Bully Winhill [C] - Before liberating Balamb - Utilize both Same and Plus then defeat the Garden student | 5points | |
| Winhill Wrecker Winhill [C] - Before liberating Balamb - Utilize both Same and Plus then defeat the little girl | 5points | |
| Silent Village, Silent Screams Shumi Village [T] - Before liberating Balamb - Utilize Plus and defeat draw point Shumi #1 | 5points | |
| Politeness Punished Shumi Village [T] - Before liberating Balamb - Utilize Plus and defeat draw point Shumi #2 | 5points | |
| Hospitality Hijacked Shumi Village [T] - Before liberating Balamb - Utilize Plus and defeat draw point Shumi #3 | 5points | |
| Shumi Shakedown Shumi Village [T] - Before liberating Balamb - Utilize Plus and defeat the elder | 5points | |
| Cultural Card Criminal Shumi Village [T] - Before liberating Balamb - Utilize Plus and defeat the villager outside | 5points | |
| Artisan Annihilator Shumi Village [T] - Before liberating Balamb - Utilize Plus and defeat Artisan | 5points | |
| Chisel Checked Shumi Village [T] - Before liberating Balamb - Utilize Plus and defeat Sculptor's assistant | 5points | |
| Sculptor Squasher Shumi Village [T] - Before liberating Balamb - Utilize Plus and defeat Sculptor | 5points | |
| Village Visitor Villain Shumi Village [T] - Before liberating Balamb - Utilize Plus and defeat the elder's attendant | 5points | |
| Choco-Broken Forest of Solitude - Before liberating Balamb - Defeat Chocoboy 9 to 1 | 5points | |
| Portside Pascification Balamb [G] - Before liberating Balamb - Utilize Same and defeat the Galbadian soldier in front of the port | 5points | |
| Check-In, Checkmate Balamb [B][L5] - Before going to TG - Defeat the hotel owner | 5points | |
| He Punched First and Lost Anyway BG - Before going to TG - Defeat Zell 9 to 1 | 5points | |
| Survivor's Silence TG [T] - Before the flashbacks - Utilize Plus at least once and defeat the guy behind the fountain | 5points | |
| Traumatized TG [T] - Before the flashbacks - Utilize Plus at least once and defeat "BlahZzz" | 5points | |
| Quiet Enough to Read, Eh? TG [T] - Before the flashbacks - Utilize Plus at least once and defeat the person reading a book | 5points | |
| Lessons in Loss TG [T] - Before the flashbacks - Utilize Plus at least once and defeat the tech squad guy in green | 5points | |
| Rubble Rounds TG [T] - Before the flashbacks - Utilize Plus at least once and defeat the really peeved female student | 5points | |
| Full-Court Failure TG [T] - Before the flashbacks - Utilize Plus at least once and defeat the "just like basketball" guy | 5points | |
| Study in Survival TG [T] - Before the flashbacks - Utilize Plus at least once and defeat the female student who hears a challenge | 5points | |
| Another Face in the Rubble TG [T] - Before the flashbacks - Utilize Plus at least once and defeat "Trabian Male Student" who shows up with patrols | 5points | |
| After the Ashes TG [T] - Before the Garden battle - Utilize Plus at least once and defeat Selphie's Friend 9 to 1 | 10points | |
| Athletic Attrition TG [T] - Before the Garden battle - Utilize Plus at least once and defeat the woman at the basketball court | 5points | |
| Playtime's Over TG [T] - Before the Garden battle - Utilize Plus at least once and defeat the kid at the basketball court | 5points | |
| Visitor Vanquished BG - Before going to the orphanage - Defeat the Shumi Traveller in B1 with at least three non-trade rules active | 5points | |
| Matron Misplayed Orphanage [C] - Before the White SeeD ship - Utilize both Same and Plus before defeating Edea | 5points | |
| Headmaster Handled Orphanage [C] - Before the White SeeD ship - Utilize both Same and Plus and defeat Cid 9 to 1 | 5points | |
| End of the Line Seaside Station [FH] - Before fighting Abadon - Benefit from the Elemental rule and defeat the old man | 5points | |
| Odine Outdone Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat Dr. Odine | 5points | |
| Administrative Erasure Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeating the first Presidential Aide you meet | 5points | |
| Nothing to Do, Nowhere to Win Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeating the bored guard in the palace | 5points | |
| Support Staff Suppressed Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat an aide in front of the palace | 5points | |
| West Wing Wiped Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat an aide west of the palace | 5points | |
| Pet Project Punished Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat the aide hanging around a dog | 5points | |
| High Ground, Low Odds Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat the guard on the overpass | 5points | |
| Skyway Shutdown Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat the aide an overpass | 5points | |
| Reception Removed Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat the aide near the main entrance | 5points | |
| Frontline Failure Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat the guard at the main entrance | 5points | |
| Mall Cop Killa Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat the guard in the mall | 5points | |
| Just Another Guard Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat the guard somewhere in the city | 5points | |
| Shopfront Shutdown Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat the aide near the mall | 5points | |
| Research Perimeter Ruined Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat the guard near Odine's lab | 5points | |
| Lab Rat Routed Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat Odine's assistant | 5points | |
| Saved... and Still Lost Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat the aide near a save point | 5points | |
| Departure Delayed Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat the guard near the airstation | 5points | |
| East Wing Erased Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat an aide east of the palace | 5points | |
| Another Aide Accounted For Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat another aide... | 5points | |
| Above It All, Beneath Me Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat the aide on the highway | 5points | |
| Pulled Aside Esthar [E] - Before Lunar Base - Benefit from the Elemental rule, utilize Same Wall, and defeat a guard in front of the palace | 5points | |
| Unauthorized Break Lunar Gate [L] - Before Lunar Base - Benefit from the Elemental rule OR utilize Same Wall AND utilize Plus - Defeat the guard outside | 5points | |
| Orbiting Obliteration Lunar Base [L] - Before taking Ellone to Rinoa - Benefit from the Elemental rule OR utilize Same Wall AND utilize Plus - Defeat the medical staff member | 5points | |
| Piet Processed Lunar Base [L] - Before taking Ellone to Rinoa - Benefit from the Elemental rule OR utilize Same Wall AND utilize Plus - Defeat Piet | 5points | |
| Lunar Logistics Lost Lunar Base [L] - Before taking Ellone to Rinoa - Benefit from the Elemental rule OR utilize Same Wall AND utilize Plus - Defeat the control room operator | 5points | |
| No Escape Lunar Base [L] - Before taking Ellone to Rinoa - Benefit from the Elemental rule OR utilize Same Wall AND utilize Plus - Defeat Ellone | 5points | |
| Endgame Enforcement Ended Esthar [E] - Before the Sorceress Memorial - Benefit from the Elemental rule, utilize Same Wall, and defeat the new guard in front of the palace | 5points | |
| Past Perfect, Present Defeat Esthar - Before the assault on Lunatic Pandora - Defeat Laguna 9 to 1 | 10points | |
| Jack's Last Stand Ragnarok - Defeat Jack 9 to 1 | 10points | |
| Clubbed to Death Ragnarok - Defeat Club 9 to 1 | 10points | |
| Heartbroken Ragnarok - Defeat Heart 9 to 1 | 10points | |
| Crown Cracked Ragnarok - Defeat Princess Diamond 9 to 1 | 10points | |
| No Laughing Matter Ragnarok - Defeat Joker 9 to 1 | 10points | |
| Spade Spent Ragnarok - Defeat Spade 9 to 1 | 10points | |
| Kingdom Collapsed Ragnarok - Defeat Master King 9 to 1 | 10points | |
| Restraining Order Run In one session, defeat the Queen of Cards in each possible region | 10points | |
| The Apron Wasn't for Cooking Balamb [B][L5] - Before going to TG - Defeat the guy in an apron at the docks | 5points | |
| Already Halfway There? Before completing the Fire Cavern, obtain all 56 cards possible. | 4points | |
| A Growing Interest Before leaving for Timber, obtain all 60 cards possible. | 4points | |
| Before the Gene Before meeting General Caraway, obtain all 76 cards possible. | 5points | |
| Midgame Audit Before talking to NORG, obtain all 89 cards possible. | 5points | |
| Clean Sweep Before liberating Balamb, obtain all 95 cards possible. | 5points | |
| In the Heat of the Shuffle Before the end of the Garden battle, obtain all 99 cards possible. | 5points | |
| Last Call Before going to Lunar Gate, obtain all 102 cards possible. | 10points | |
| Pocket Full of Faces Before the events at the Sorceress Memorial, obtain all 109 cards possible. | 10points | |
| I Feel Nothing Finish your card collection before actually talking to Laguna for the first time | 25points | |
| Card Shark VII Win back at least three Level 10 cards in one match while the "Direct" trade rule is active | 10points | |
| Card Shark VIII Win four cards in one match with the "Direct" trade rule active | 5points | |
| Card Shark IX Win a match after placing four cards in the corners | 5points | |
| Card Shark X Flip at least 6 cards in a single turn using Same/Plus combos | 5points | |
| Card Shark XI With Random, Same, and Plus active, win a match 9 to 1 without you triggering Same or Plus | 25points | |
| Card Shark XII Win 5 games in a row using Level 3 cards or lower | 10points | |
| Card Shark XIII Win 5 games in a row using Level 5 cards or lower with Random active | 10points | |
| Card Shark XIV In one session: lose the Zell card to the prisoner in Galbadia D-District Prison Floor 11 and still win it back from Zell in Balamb Garden | 25points | |
| Checked In. Didn't Check Out. Winhill [C] - Before liberating Balamb - Utilize both Same and Plus then defeat the hotel owner | 5points | |
| No Vacancy for Victory Balamb [B] - Balamb [B] - Before liberating Balamb - Defeat the hotel owner's daughter | 5points | |
| Nothing Left to Blame Now... Abolish Random from the world, once and for all... | 10points |