icon | info | RA score |
---|---|---|
Rescue Rangers 0 (The Lab) Clear Zone 0 | 3 points | |
Rescue Rangers A (The Tree) Clear Zone A | 2 points | |
Rescue Rangers B (The Diner) Clear Zone B | 3 points | |
Rescue Rangers C (The Library) Clear Zone C | 4 points | |
Rescue Rangers D (The Toy Store) Clear Zone D | 4 points | |
Rescue Rangers E (The Park) Clear Zone E | 5 points | |
Rescue Rangers F (The Factory) Clear Zone F | 5 points | |
Rescue Rangers G (The Casino) Clear Zone G | 5 points | |
Rescue Rangers H (The Sewers) Clear Zone H | 5 points | |
Rescue Rangers I (The Bureau) Clear Zone I | 5 points | |
Rescue Rangers J (The Post Office) Clear Zone J | 5 points | |
Monty's Challenge 0 (The Lab) Clear Zone 0 Without Dying | 5 points | |
Monty's Challenge A (The Tree) Clear Zone A Without Dying | 10 points | |
Monty's Challenge B (The Diner) Clear Zone B Without Dying | 10 points | |
Monty's Challenge C (The Library) Clear Zone C Without Dying | 10 points | |
Monty's Challenge D (The Toy Store) Clear Zone D Without Dying | 10 points | |
Monty's Challenge E (The Park) Clear Zone E Without Dying | 10 points | |
Monty's Challenge F (The Factory) Clear Zone F Without Dying | 4 points | |
Monty's Challenge G (The Casino) Clear Zone G Without Dying | 10 points | |
Monty's Challenge H (The Sewers) Clear Zone H Without Dying | 10 points | |
Monty's Challenge I (The Bureau) Clear Zone I Without Dying | 10 points | |
Monty's Challenge J (The Post Office) Clear Zone J Without Dying | 10 points | |
Zipper's Challenge 0 (The Lab) Clear Zone 0 Without Taking Damage | 10 points | |
Zipper's Challenge A (The Tree) Clear Zone A Without Taking Damage | 10 points | |
Zipper's Challenge B (The Diner) Clear Zone B Without Taking Damage | 10 points | |
Zipper's Challenge C (The Library) Clear Zone C Without Taking Damage | 10 points | |
Zipper's Challenge D (The Toy Store) Clear Zone D Without Taking Damage | 10 points | |
Zipper's Challenge E (The Park) Clear Zone E Without Taking Damage | 10 points | |
Zipper's Challenge F (The Factory) Clear Zone F Without Taking Damage | 10 points | |
Zipper's Challenge G (The Casino) Clear Zone G Without Taking Damage | 10 points | |
Zipper's Challenge H (The Sewers) Clear Zone H Without Taking Damage | 10 points | |
Zipper's Challenge I (The Bureau) Clear Zone I Without Taking Damage | 10 points | |
Zipper's Challenge J (The Post Office) Clear Zone J Without Taking Damage | 10 points | |
Rodent Philatelist 0 (The Lab) Collect 55 singles and pairs of stamps in Zone 0 without losing a life | 5 points | |
Rodent Philatelist A (The Tree) Collect 20 singles and pairs of stamps in Zone A without losing a life | 10 points | |
Rodent Philatelist B (The Diner) Collect 74 singles and pairs of stamps in Zone B without losing a life | 10 points | |
Rodent Philatelist C (The Library) Collect 60 singles and pairs of stamps in Zone C without losing a life | 10 points | |
Rodent Philatelist D (The Toy Store) Collect 98 singles and pairs of stamps in Zone D without losing a life | 10 points | |
Rodent Philatelist E (The Park) Collect 55 singles and pairs of stamps in Zone E without losing a life | 10 points | |
Rodent Philatelist F (The Factory) Collect 60 singles and pairs of stamps in Zone F without losing a life | 10 points | |
Rodent Philatelist G (The Casino) Collect 130 singles and pairs of stamps in Zone G without losing a life | 10 points | |
Rodent Philatelist H (Sewers) Collect 110 singles and pairs of stamps in Zone H without losing a life | 10 points | |
Rodent Philatelist I (The Bureau) Collect 65 singles and pairs of stamps in Zone I without losing a life | 10 points | |
Rodent Philatelist J (The Post Office) Collect 55 singles and pairs of stamps in Zone J without losing a life | 10 points | |
The Adventures of Chip 'n' Doll 0 (The Lab) Carry uncontrolled Dale clearing Zone 0 without hurting him or losing a life | 10 points | |
The Adventures of Chip 'n' Doll A (The Tree) Carry uncontrolled Dale clearing Zone A without hurting him or losing a life | 25 points | |
The Adventures of Chip 'n' Doll C (The Library) Carry uncontrolled Dale clearing Zone C without hurting him or losing a life | 25 points | |
The Adventures of Chip 'n' Doll D (The Toy Store) Carry uncontrolled Dale clearing Zone D without hurting him or losing a life | 25 points | |
The Adventures of Chip 'n' Doll F (The Factory) Carry uncontrolled Dale clearing Zone F without hurting him or losing a life | 25 points | |
The Adventures of Chip 'n' Doll G (The Casino) Carry uncontrolled Dale clearing Zone G without hurting him or losing a life | 25 points | |
The Adventures of Chip 'n' Doll H (The Sewers) Carry uncontrolled Dale clearing Zone H without hurting him or losing a life | 25 points | |
The Adventures of Chip 'n' Doll I (The Bureau) Carry uncontrolled Dale clearing Zone I without hurting him or losing a life | 50 points | |
One Star Squirrel Pick up a total of 7 stars without losing a life | 5 points | |
Two Star Squirrel Pick up a total of 15 stars without losing a life | 5 points | |
Three Star Squirrel Pick up a total of 25 stars without losing a life | 10 points | |
Four Star Squirrel Pick up a total of 50 stars without losing a life | 25 points | |
Five Star Squirrel Pick up a total of 75 stars without losing a life | 50 points | |
The Adventures of Chip 'n' Doll B (The Diner) Carry uncontrolled Dale clearing Zone B without hurting him or losing a life | 25 points | |
The Adventures of Chip 'n' Doll J (The Post Office) Carry uncontrolled Dale clearing Zone J without hurting him or losing a life | 50 points | |
The Catmunk Have 9 lives | 10 points |