icon | info | gamerscore |
---|---|---|
That's the spirit Fill in the Journal's first page | 10 | |
Welcome to the Tower Reach the Abbey | 10 | |
The great escape Reach the Frontier | 10 | |
A new dawn Reach the Garden | 50 | |
The darkness Reach the Galleries | 60 | |
One last step Reach Exile | 80 | |
Scholar Validate half of the game's glyphs | 50 | |
Champollion Validate all glyphs in the game | 100 | |
I did it Get to the top | 100 | |
In this together Reaching the real end of the game | 200 | |
A good beginning Rebuild a first link | 20 | |
Half the way Rebuild half of the links | 50 | |
Peace walker Rebuild all links in the game | 100 | |
Cable guy Activate all Terminals | 50 | |
Feels like springtime Visit the revived Abbey Garden | 10 | |
Open door See the Great Door of the Abbey open | 10 | |
Free at last Meet a Serf in the Abbey | 10 | |
A great audience Attend the Bards' show in the Fortress | 10 | |
For its own good See the captured monster in the Laboratories | 10 | |
A Link to the Past Meet Bards in the Library | 10 | |
The Preacher's fate Discover the Preacher's corpse | 10 | |
Rascal Ring the Abbey bell three times | 10 | |
Fashion victim Leave the Armory with the wrong disguise once the Call is made | 10 | |
True G4M3R Winning at both games in the Gardens | 10 | |
Alchemists Express Take a trip in the Alchemists' cable car | 10 |