icon | info | RA score |
---|---|---|
Combo 8 Execute combination 8: 720+ loop, 3+ rotations, 3+ flips, must do feet, must do hands, must do forward, must do X up, 3+ bounces. | 5 points | |
Combo 1 Execute combination 1: 720+ loop, no rotations, no flips, no feet, must do hands, no move forward, must X up, no bounces. | 3 points | |
Combo 2 Execute combination 2: 180 loop, 1 rotation, no flips, must do feet, no hands, must do move forward, no X up, no bounces. | 3 points | |
Combo 3 Execute combination 3: 360 loop, 3+ rotations, 3+ flips, no feet, no hands, no move forward, no X up, no bounces. | 3 points | |
Combo 4 Execute combination 4: 720+ loop, no rotations, no flips, must do feet, must do hands, must do forward, must do X up, 1 bounce. | 3 points | |
Combo 5 Execute combination 5: 720+ loop, 3+ rotations, 3+ flips, no feet, no hands, no forward, no X up, no bounce. | 3 points | |
Combo 6 Execute combination 6: no loop, 3+ rotations, 3+ flips, must do feet, must do hands, must do forward, must do X up, no bounce. | 3 points | |
Combo 7 Execute combination 7: 720+ loop, no rotations, no flips, no feet, must do hands, must do forward, no X up, 3+ bounces. | 3 points | |
Half Pipe Beginner Complete the Half Pipe stage with a score higher than 0 on Practice Standard. | 1 points | |
Half Pipe Novice Complete the Half Pipe Stage with a score higher or equal to 7,500 on Practice Standard. | 2 points | |
Half Pipe Expert Complete the Half Pipe Stage with a score higher than or equal to 20,000 on Practice Standard. | 5 points | |
Quarter Pipe Beginner Complete the Quarter Pipe stage with a score higher than 0 on Practice Standard. | 1 points | |
Quarter Pipe Novice Complete the Quarter Pipe stage earning 5,000 or more points on Practice Standard. | 2 points | |
Quarter Pipe Expert Complete the Quarter Pipe stage earning 13,000 or more points on Practice Standard. | 5 points | |
The Ramp Jump Beginner Complete the Ramp Jump stage earning more than 0 points on Practice Standard. | 1 points | |
The Ramp Jump Novice Complete the Ramp Jump stage earning 3,000 or more points on Practice Standard. | 2 points | |
The Ramp Jump Expert Complete the Ramp Jump stage earning 7,500 or more points on Practice Standard. | 5 points | |
Standard Looper I Loop Stages once (looping earns you an extra man!) on Standard Arcade. | 1 points | |
Standard Looper II Loop Stages twice on Standard Arcade. | 2 points | |
Standard Looper III Loop Stages thrice on Standard Arcade. | 3 points | |
Yee-Haw! Score over 4,000 points in a single launch. | 5 points | |
My Hero Zero Have zero points at your 1st event loop in Standard Arcade. It really is a free guy; see how convenient that is? | 0 points | |
BMX CAT Have 9 lives. | 2 points | |
BMX Air Master Earn a score of 200,000 or more in Standard Arcade within 3 loops. Note: Achievement should pop after score is tallied during the Ramp stage on the 3rd loop at the end of the event. | 25 points | |
[Tutorial] Loop Backwards Execute a backwards 360+ loop trick. (Must be done as 1st trick and only trick on a jump) | 1 points | |
[Tutorial] Loop Forwards Execute a forwards 360+ loop trick. (Must be done as 1st trick and only trick on a jump) | 1 points | |
[Tutorial] Flip Execute a single Flip trick (press left while midair). (Must be done as 1st trick and only trick on a jump) | 1 points | |
[Tutorial] Rotate Execute a Rotate trick (press right while midair). (Must be done as 1st trick and only trick on a jump) | 1 points | |
[Tutorial] Feet Execute a Feet trick (while midair and holding the action button, press down). (Must be done as 1st trick and only trick on a jump) | 1 points | |
[Tutorial] Hands Execute a Hands trick (while midair and holding the action button, press up). (Must be done as 1st trick and only trick on a jump) | 1 points | |
[Tutorial] Move Forward Execute a Move Forward trick (while midair and holding the action button, press right). (Must be done as 1st trick and only trick on a jump) | 1 points | |
[Tutorial] X Up Execute an X Up trick (while midair and holding the action button, press left). (Must be done as 1st trick) | 1 points | |
[Tutorial] Bounce Execute a Bounce trick (bounce on your front or back tire by launching of the half or quarter pipe at high speed, holding up as soon as you're midair, and you'll inch forward as you loop forwards) | 1 points | |
Dave Mirra's Challenge Get a max end of stage bonus of 800 points for doing 8 different tricks (see forum for a handy guide). | 5 points | |
Matt Hoffman's Challenge Get a max end of stage bonus of 8,000 points on the Half Pipe for doing all 8 combinations [this bonus resets if you crash] (see forum for a handy guide). | 10 points | |
Showoff On the Quarter Pipe, successfully perform a trick after landing at the top of the ramp. (Must be done in Practice Standard) | 2 points | |
Chicken Out On the Ramp Jump, successfully land after the 1st ramp on the same screen. (Must be done in Practice Standard) | 1 points | |
Is This Even Legal? On the Ramp Jump, perform a Bounce trick to clear the ramp and successfully land. | 2 points | |
Hot Rod On the Ramp Jump, faceplant after the first ramp without going to the next screen. (Must be done in Practice Standard on 1st or 2nd jump) | 0 points | |
Among the Clouds of Jupiter On loop 3, on the Quarter Pipe event, get as high as you can. | 3 points | |
Custom Combo: The Helicopter On the Ramp Jump event, after turning upside down (press down), rotate 8 times, then turn rightside up and land. | 5 points | |
BMX Air Apprentice Earn a score of 100,000 or more in Standard Arcade within 3 loops. Note: Achievement should pop after score is tallied during the Ramp stage on the 3rd loop at the end of the event. | 10 points | |
T. J. Lavin's Combo Challenge Get a post-event combo bonus of 3000 on the Quarter Pipe (see forum for a handy guide). | 5 points | |
Alex Kidd's Combo Challenge Get a post-event combo bonus of 3000 on the Ramp Jump (see forum for a handy guide). | 10 points |