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All Night Nippon Super Mario Bros. (FDS)

All Night Nippon Super Mario Bros. (FDS)

platforms

NES

achievements (107)

iconinfoRA score
Monday Blues with MiyukiMonday Blues with Miyuki
Defeat Bowser on 1-4 as Mario or Luigi
3 points
Noritake's Tuesday TalesNoritake's Tuesday Tales
Defeat Bowser on 3-4 as Mario or Luigi
3 points
Thundering Thursday with TakeshiThundering Thursday with Takeshi
Defeat Bowser on 5-4 as Mario or Luigi
5 points
Signing Off with HidechanSigning Off with Hidechan
Defeat Bowser on 7-4 as Mario or Luigi
5 points
Tuesday Re-RunTuesday Re-Run
Clear Loop 3 as Mario or Luigi
10 points
Thursday Re-RunThursday Re-Run
Clear Loop 5 as Mario or Luigi
10 points
Saturday Re-RunSaturday Re-Run
Clear Loop 7 as Mario or Luigi
10 points
Knights of Nippon: LuigiKnights of Nippon: Luigi
Defeat Bowser on 8-4 as Luigi
10 points
Shining Knights of Nippon: LuigiShining Knights of Nippon: Luigi
Defeat Bowser on 8-4 Hard Mode as Luigi
10 points
The Lost Tapes: Broadcast AThe Lost Tapes: Broadcast A
Defeat Bowser on A-4 as Mario or Luigi
10 points
The Lost Tapes: Broadcast CThe Lost Tapes: Broadcast C
Defeat Bowser on C-4 as Mario or Luigi
10 points
Lost Tape Legend!: LuigiLost Tape Legend!: Luigi
Defeat Bowser on D-4 as Luigi
10 points
One Legendary Luigi!One Legendary Luigi!
Defeat Bowser on D-4 Hard Mode as Luigi
25 points
Warning!Warning!
Must use Mesen core in order to play full game. Other cores are not capable of running the entire game and will never permit play beyond loop 1
0 points
Live on the Airwaves: 1-1Live on the Airwaves: 1-1
Starting at the first ? block, beat 1-1 as Luigi without touching ground level for more than 0.1 seconds
2 points
Live on the Airwaves: 1-2Live on the Airwaves: 1-2
Starting at the second ? block, beat 1-2 as Luigi without touching ground level
2 points
Topping the Charts: 1-3Topping the Charts: 1-3
As Luigi, jump over the 1-3 flagpole
3 points
Live on the Airwaves: 2-1Live on the Airwaves: 2-1
Starting at the first floating brick, reach the vine warp of 2-1 as Luigi without touching ground level
5 points
Topping the Charts: 2-2Topping the Charts: 2-2
As Luigi, jump over the 2-2 flagpole
5 points
Topping the Charts: 2-3Topping the Charts: 2-3
As Luigi, jump over the 2-3 flagpole
3 points
Topping the Charts: 3-1Topping the Charts: 3-1
As Luigi, jump over the 3-1 flagpole
3 points
Tuesday Talk with TakaakiTuesday Talk with Takaaki
Defeat Bowser on 2-4 as Mario or Luigi
3 points
Midweek Music with KYONKYONMidweek Music with KYONKYON
Defeat Bowser on 4-4 as Mario or Luigi
5 points
Sleepy Saturday with MatchanSleepy Saturday with Matchan
Defeat Bowser on 6-4 as Mario or Luigi
5 points
Knights of Nippon: MarioKnights of Nippon: Mario
Defeat Bowser on 8-4 as Mario
10 points
Shining Knights of Nippon: MarioShining Knights of Nippon: Mario
Defeat Bowser on 8-4 Hard mode as Mario
10 points
Lost Tape Legend!: MarioLost Tape Legend!: Mario
Defeat Bowser on D-4 as Mario
10 points
One Magnificent MarioOne Magnificent Mario
Defeat Bowser on D-4 Hard mode as Mario
25 points
Monday Re-RunMonday Re-Run
Clear Loop 2 as Mario or Luigi
10 points
Wednesday Re-RunWednesday Re-Run
Clear Loop 4 as Mario or Luigi
10 points
Friday Re-RunFriday Re-Run
Clear Loop 6 as Mario or Luigi
10 points
Sunday Re-RunSunday Re-Run
Clear Loop 8 as Mario or Luigi
10 points
The Lost Tapes: Broadcast BThe Lost Tapes: Broadcast B
Defeat Bowser on B-4 as Mario or Luigi
10 points
High Octane Power Hour: 1-1High Octane Power Hour: 1-1
In 1-1, be at full speed by the time Mario passes the first ? block and do not slow down before reaching the flag pole
10 points
Rush Hour Report: 1-2Rush Hour Report: 1-2
On Normal mode, kill all 14 goombas as small Mario then finish 1-2 in its entirety with at least 310 time remaining
10 points
High Octane Power Hour: 1-3High Octane Power Hour: 1-3
In 1-3, be at full speed by the time Mario jumps from the second platform with goombas just after the midway checkpoint and do not slow down before reaching the flag pole
5 points
High Octane Power Hour: 1-4High Octane Power Hour: 1-4
In 1-4, be at full speed by the time Mario jumps over the first lava pit and do not slow down before reaching the axe
10 points
Rush Hour Report: 2-1Rush Hour Report: 2-1
On Normal mode, kill at least 14 goombas as small Mario then finish 2-1 in its entirety with at least 300 time remaining
10 points
High Octane Power Hour: 2-2High Octane Power Hour: 2-2
In 2-2, be at full swimming speed by the time Mario passes the second coral after the midway checkpoint and do not slow down before reaching the far wall
5 points
High Octane Power Hour: 2-3High Octane Power Hour: 2-3
In 2-3, be at full speed by the time Mario reaches the bridge and do not slow down before reaching the flag pole
10 points
High Octane Power Hour: 2-4High Octane Power Hour: 2-4
In 2-4, be at full speed by the time Mario jumps over the first lava pit in and do not slow down before reaching the flag pole
10 points
Rush Hour Report: 3-1Rush Hour Report: 3-1
On Normal mode, kill 16 goombas and hammer brothers as small Mario then finish 3-1 in its entirety with at least 300 time remaining
10 points
High Octane Power Hour: 3-2High Octane Power Hour: 3-2
In 3-2, be at full speed by the time Mario passes the first tree after the midway checkpoint (barren section after the first pit) and do not slow down before reaching the flag pole
10 points
High Octane Power Hour: 3-3High Octane Power Hour: 3-3
In 3-3, be at full speed by the time Mario passes the four skinny trees at the midway checkpoint and do not slow down before reaching the flag pole
5 points
Beat the Clock Block: 3-4Beat the Clock Block: 3-4
Finish 3-4 with Mario with at least 260 time remaining
10 points
High Octane Power Hour: 4-1High Octane Power Hour: 4-1
In 4-1, be at full speed by the time Mario clears the first pipe and do not slow down before reaching the flag pole
10 points
High Octane Power Hour: 4-2High Octane Power Hour: 4-2
In 4-2, be at full speed by the time Mario clears the pipe surrounded by pits just after the midway checkpoint and do not slow down before entering the pipe at the end of the underground section
10 points
High Octane Power Hour: 4-3High Octane Power Hour: 4-3
In 4-3, be at full speed by the time Mario jumps off the fifth mushroom of the cluster after the elevator platforms at the midway checkpoint and do not slow down before reaching the flag pole
5 points
Beat the Clock Block: 4-4Beat the Clock Block: 4-4
Finish 4-4 with Mario with at least 340 time remaining
10 points
Hotshot Hotline: 5-1Hotshot Hotline: 5-1
In 5-1 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the flag pole without despawning it
10 points
Hotshot Hotline: 5-2Hotshot Hotline: 5-2
In 5-2 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the flag pole without despawning it
10 points
High Octane Power Hour: 5-3High Octane Power Hour: 5-3
In 5-3, be at full speed by the time Mario jumps off the low, wide tree at the midway checkpoint and do not slow down before reaching the flag pole
5 points
Rush Hour Report: 5-4Rush Hour Report: 5-4
On Normal mode, kill all goombas as small Mario then finish 5-4 with at least 250 time remaining
10 points
High Octane Power Hour: 6-1High Octane Power Hour: 6-1
In 6-1, be at full speed by the time Mario jumps over the first pit and do not slow down before reaching the flag pole
10 points
Rush Hour Report: 6-2Rush Hour Report: 6-2
On Normal mode, kill at least two goombas as small Mario then finish 6-2 in its entirety with at least 315 time remaining
10 points
High Octane Power Hour: 6-3High Octane Power Hour: 6-3
In 6-3, be at full speed by the time Mario reaches the medium height tree shortly into the Bullet Bill section after the midway checkpoint and do not slow down before reaching the flag pole
25 points
Rush Hour Report: 6-4Rush Hour Report: 6-4
On Normal mode, kill at least three goombas as small Mario then finish 6-4 with at least 225 time remaining
10 points
Hotshot Hotline: 7-1Hotshot Hotline: 7-1
In 7-1 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the flag pole without despawning it
10 points
Beat the Clock Block: 7-2Beat the Clock Block: 7-2
In 7-2, from when Mario passes the first coral in the large pit after the midway checkpoint, reach the far wall within 35 time decrements
10 points
High Octane Power Hour: 7-3High Octane Power Hour: 7-3
In 7-3, be at full speed by the time Mario jumps off the platform with the mushroom block just past the midway checkpoint and do not slow down before reaching the flag pole
5 points
Beat the Clock Block: 7-4Beat the Clock Block: 7-4
Finish 7-4 with Mario with at least 330 time remaining
10 points
Rush Hour Report: 8-1Rush Hour Report: 8-1
On Normal mode, kill at least 20 goombas as small Mario then finish 8-1 in its entirety with at least 150 time remaining
10 points
Hotshot Hotline: 8-2Hotshot Hotline: 8-2
In 8-2 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the flag pole without despawning it
10 points
Hotshot Hotline: 8-3Hotshot Hotline: 8-3
In 8-3 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the flag pole without despawning it
25 points
Beat the Clock Block: 8-4Beat the Clock Block: 8-4
With Mario, make it into the first pipe in 8-4 with at least 370 time remaining
10 points
Rate Limited: 3-2Rate Limited: 3-2
As Luigi, complete 3-2 while jumping at most 13 times (No checkpoint)
5 points
Rate Limited: 3-3Rate Limited: 3-3
As Luigi, complete 3-3 while jumping at most 13 times (no checkpoint)
5 points
Topping the Charts: 4-1Topping the Charts: 4-1
As Luigi, jump over the 4-1 flagpole
5 points
Live on the Airwaves: 4-2Live on the Airwaves: 4-2
Starting at the first brick, beat 4-2 as Luigi without touching ground level
5 points
Rate Limited: 4-3Rate Limited: 4-3
As Luigi, complete 4-3 while jumping at most 13 times (no checkpoint)
5 points
Topping the Charts: 5-1Topping the Charts: 5-1
As Luigi, jump over the 5-1 flagpole
4 points
Live on the Airwaves: 5-2Live on the Airwaves: 5-2
Starting at the first block, reach the vine warp in 5-2 as Luigi without touching ground level for more than 0.2 seconds
10 points
Topping the Charts: 5-3Topping the Charts: 5-3
As Luigi, jump over the 5-3 flagpole
4 points
Topping the Charts: 6-1Topping the Charts: 6-1
As Luigi, jump over the 6-1 flagpole
4 points
Live on the Airwaves: 6-2Live on the Airwaves: 6-2
Starting at the first block, beat 6-2 as Luigi without touching ground level
4 points
Rush Hour Report: A-1Rush Hour Report: A-1
On Normal mode, kill all four hammer brothers as small Mario then finish A-1 in its entirety with at least 280 time remaining
10 points
Beat the Clock Block: A-2Beat the Clock Block: A-2
In A-2, from when Mario begins to climb the large stairs after the midway checkpoint, enter the exit pipe within 20 time decrements
10 points
High Octane Power Hour: A-3High Octane Power Hour: A-3
In A-3, be at full speed by the time Mario jumps off the low, wide mushroom in the middle of the stage just past the midway checkpoint and do not slow down before reaching the flag pole
5 points
Beat the Clock Block: A-4Beat the Clock Block: A-4
Finish A-4 with Mario with at least 240 time remaining
10 points
Hotshot Hotline: B-1Hotshot Hotline: B-1
In B-1 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the far wall without despawning it
10 points
Beat the Clock Block: B-2Beat the Clock Block: B-2
In B-2, from when Mario passes the large platform after the midway checkpoint, reach the far wall within 45 time decrements
5 points
High Octane Power Hour: B-3High Octane Power Hour: B-3
In B-3, be at full speed by the time Mario jumps from the first tree top and do not slow down before reaching the second pipe
10 points
Beat the Clock Block: B-4Beat the Clock Block: B-4
Finish B-4 with Mario with at least 210 time remaining
10 points
Beat the Clock Block: C-1Beat the Clock Block: C-1
Finish C-1 with Mario in its entirety with at least 320 time remaining
10 points
High Octane Power Hour: C-2High Octane Power Hour: C-2
In C-2, be at full speed by the time Mario jumps off the midstage tree top just after the midway checkpoint and do not slow down before reaching the flag pole
5 points
Beat the Clock Block: C-3Beat the Clock Block: C-3
In C-3, from when Mario jumps off the low tree tops just past the midway checkpoint, reach the flagpole within 45 time decrements
10 points
Beat the Clock Block: C-4Beat the Clock Block: C-4
Finish C-4 with Mario with at least 300 time remaining
10 points
Hotshot Hotline: D-1Hotshot Hotline: D-1
In D-1 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the flagpole without despawning it
10 points
High Octane Power Hour: D-2High Octane Power Hour: D-2
In D-2, be at full speed by the time Mario jumps and do not slow down before reaching the springboard near the end
10 points
Hotshot Hotline: D-3Hotshot Hotline: D-3
In D-3 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the flagpole without despawning it
25 points
Beat the Clock Block: D-4Beat the Clock Block: D-4
Finish D-4 with Mario with at least 260 time remaining
10 points
Topping the Charts: 7-1Topping the Charts: 7-1
As Luigi, jump over the 7-1 flagpole
4 points
Topping the Charts: 7-2Topping the Charts: 7-2
As Luigi, jump over the 7-2 flagpole
5 points
Budget Broadcast: 7-3Budget Broadcast: 7-3
As Luigi, beat 7-3 only earning score once
10 points
Topping the Charts: 8-1Topping the Charts: 8-1
As Luigi, jump over the 8-1 flagpole
5 points
Budget Broadcast: 8-2Budget Broadcast: 8-2
As Luigi, beat 8-2 without earning any score
10 points
Topping the Charts: 8-3Topping the Charts: 8-3
As Luigi, jump over the 8-3 flagpole
10 points
Topping the Charts: A-1Topping the Charts: A-1
As Luigi, jump over the A-1 flagpole
2 points
Topping the Charts: A-2Topping the Charts: A-2
As Luigi, jump over the A-2 flagpole
3 points
Topping the Charts: A-3Topping the Charts: A-3
As Luigi, jump over the A-3 flagpole
5 points
Topping the Charts: B-1Topping the Charts: B-1
As Luigi, jump over the B-1 flagpole
4 points
Rate Limited: B-3Rate Limited: B-3
As Luigi, complete B-3 while jumping at most 13 times (no checkpoint)
5 points
Budget Broadcast: C-1Budget Broadcast: C-1
As Luigi, beat C-1 only earning score once
10 points
Topping the Charts: C-2Topping the Charts: C-2
As Luigi, jump over the C-2 flagpole
5 points
Rate Limited: C-3Rate Limited: C-3
As Luigi, complete C-3 while jumping at most 9 times (no checkpoint)
10 points
Topping the Charts: D-1Topping the Charts: D-1
As Luigi, jump over the D-1 flagpole
5 points
Budget Broadcast: D-3Budget Broadcast: D-3
As Luigi, beat D-3 without earning any score
25 points
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