
| icon | info | RA score |
|---|---|---|
| K-1 Defeated Defeat K-1 using Yuka in Story Mode on default or higher difficulty. Continues OK. Recommend configuring a 6-button controller for this set. | 5points | |
| K-2 Defeated Defeat K-2 using Yuka in Story Mode on default or higher difficulty. Continues OK. | 5points | |
| Yuka's Ending Reach Yuka's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run. | 10points | |
| Chiho's Ending Reach Chiho's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run. | 10points | |
| Manami's Ending Reach Manami's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run. | 10points | |
| Jun's Ending Reach Jun's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run. | 10points | |
| Kaori's Ending Reach Kaori's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run. | 10points | |
| Reimi's Ending Reach Reimi's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run. | 10points | |
| Ayako's Ending Reach Ayako's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run. | 10points | |
| Elirin's Ending Reach Elirin's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run. | 10points | |
| Satomi's Ending Reach Satomi's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run. | 10points | |
| Max Normal Reach any ending in Normal Mode on the highest difficulty. Continues OK. So is changing characters. | 10points | |
| Single Credit Reach any ending in Normal Mode on default or higher difficulty and having used only a single credit (1CC). | 25points | |
| Ever Victorious Reach any ending in Normal Mode on default or higher difficulty and without having lost a round to any opponent (0RL). | 25points | |
| 100K Club Score 100K or more using any character in Normal Mode on default or higher difficulty and using only one credit. | 5points | |
| 200K Club Score 200K or more using any character in Normal Mode on default or higher difficulty and using only one credit. | 5points | |
| 300K Club Score 300K or more using any character in Normal Mode on default or higher difficulty and using only one credit. | 25points | |
| 150K Club Score 150K or more using any character in Normal Mode on default or higher difficulty and using only one credit. | 5points | |
| 250K Club Score 250K or more using any character in Normal Mode on default or higher difficulty and using only one credit. | 10points | |
| Yuka Finisher Use each of Yuka's special moves to KO your opponent(s) in a single run in Normal mode. (Projectiles may not count if too far.) | 5points | |
| Chiho Finisher Use each of Chiho's special moves to KO your opponent(s) in a single run in Normal mode. (Projectiles may not count if too far.) | 5points | |
| Manami Finisher Use each of Manami's special moves to KO your opponent(s) in a single run in Normal mode. (Projectiles may not count if too far.) | 5points | |
| Jun Finisher Use each of Jun's special moves to KO your opponent(s) in a single run in Normal mode. (Projectiles may not count if too far.) | 5points | |
| Kaori Finisher Use each of Kaori's special moves to KO your opponent(s) in a single run in Normal mode. (Projectiles may not count if too far.) | 5points | |
| Reimi Finisher Use each of Reimi's special moves to KO your opponent(s) in a single run in Normal mode. (Projectiles may not count if too far.) | 5points | |
| Ayako Finisher Use each of Ayako's special moves to KO your opponent(s) in a single run in Normal mode. (Projectiles may not count if too far.) | 5points | |
| Elirin Finisher Use each of Elirin's special moves to KO your opponent(s) in a single run in Normal mode. (Projectiles may not count if too far.) | 5points | |
| Satomi Finisher Use each of Satomi's special moves to KO your opponent(s) in a single run in Normal mode. (Projectiles may not count if too far.) | 5points | |
| Speedrunner I Reach any ending within twenty minutes in Normal Mode on default or higher difficulty. Continues OK. | 5points | |
| Speedrunner II Reach any ending within eighteen minutes in Normal Mode on default or higher difficulty. Continues OK. | 5points | |
| Speedrunner III Reach any ending within sixteen minutes in Normal Mode on default or higher difficulty. Continues OK. | 10points |