
| icon | info |
|---|---|
| Forspoken Earn every single trophy. | |
| Attachments Acquire a mysterious golden bracelet. | |
| Stuck Journey through a beautiful yet deadly other world. | |
| The Interloper Swear vengeance on a deadly foe. | |
| What Must Be Done Survive a nightmarish ordeal. | |
| Might and Main Emerge victorious from a showdown in a great fortress. | |
| Damned If You Do... Taste the sweetness of peace and the bitterness of disaster. | |
| The Hue of Blue Submit yourself to otherworldly justice. | |
| The Truth Will Out Emerge victorious from a trial to end all trials. | |
| Breaking Point Learn a hard truth, and accept a harder one. | |
| None the Wiser Emerge victorious from a conflict in a twisted reality. | |
| Forspoken Hold the fate of a world in your hands. | |
| Awakening Lay waste to a great evil for the sake of humankind. | |
| Rebirth See to the needs of the people of Cipal. | |
| Promises Make a promise to someone very special. | |
| Moves Earn the praise of the mighty Pilo with your dancing. | |
| Remembrance Say a complete set of remembrances to the departed. | |
| A Roaring Trade Trade poppets for all available items. | |
| Outdoorsperson Set up camp. | |
| Pilgrimage: Initiate Visit your first monument. | |
| Pilgrimage: Novice Visit twenty monuments. | |
| Pilgrimage: Adept Visit fifty monuments. | |
| Explorer: Seeker Visit ten points of interest. | |
| Explorer: Pathfinder Visit fifty points of interest. | |
| Explorer: Trailblazer Visit one hundred points of interest. | |
| Unlocked Potential Spend mana to learn a spell for the first time. | |
| Realized Potential Learn all the spells that can possibly be learned. | |
| Call of the Fount: Baptized Acquire magical powers for the first time at a Fount of Blessing. | |
| Call of the Fount: Beatified Acquire the magical powers available from all the Founts of Blessing. | |
| Paragon Learn every spell. | |
| Tinkerer Craft an item for the first time. | |
| Craftsperson Craft a healing item and two of Frey's original pieces of equipment. | |
| Kit and Caboodle Acquire every piece of equipment (except those only obtainable via sub-quests). | |
| Hop, Step, Jump Perform five Shimmies in a row. | |
| Hell of a Run Perform magic parkour for twenty seconds continuously. | |
| Endless Runner Travel a total of 100 km (62 mi) using magic parkour. | |
| I Can Fly! Use Float to stay airborne for ten seconds. | |
| Leapfrogger Jump over enemies a total of ten times. | |
| Tit for Tat Perform ten precision counters. | |
| No Mercy Perform thirty Killer Blows. | |
| Knock 'Em Dead Finish three or more enemies with a single blast of Surge Magic. | |
| Help Me Out Here Use the Disperse spell three times in a single battle. | |
| Wildfire Defeat an enemy bound by the Tangled status effect with Sila's magic. | |
| Shocker Electrocute three enemies at once. | |
| From Every Angle Use all four types of Tanta magic in a single battle. | |
| Through the Eyes of Another: Empath Complete your first flashback challenge at a Monument to Wisdom. | |
| Through the Eyes of Another: Seer Complete flashback challenges at ten Monuments to Wisdom. | |
| Through the Eyes of Another: Visionary Complete all the flashback challenges at the Monuments to Wisdom. | |
| Cat Person Befriend all the Tantas' familiars. | |
| Happy Snapper Show pictures taken at all the photo spots to the children. | |
| Above and Beyond Upgrade all your spells. | |
| Abominizer Defeat all four abominations. | |
| Archivist Unlock 80% of the Archive. | |
| Barely There Hide for ten whole seconds—so long that people will forget you were there. | |
| Birthmark Escape to the surface. | |
| A Glimmer of Gold Learn the truth. | |
| Harbinger Witness the beginning of the end. | |
| Dearly Departed Collect every talisman. | |
| Unbridled Potential Learn and enhance every spell possible. | |
| Ultimate Badass Defeat 300 Rheddig soldiers. | |
| All-Knowing Unlock every Archive entry. | |
| Unwavering See the title screen after completing the game. |