icon | info | RA score |
---|---|---|
Civil Protection Mission 1-1, Escort duty: while piloting Hex, protect the convoy from Tribe attacks | 5 points | |
Power Porter Mission 1-3, Bring battle-platform online: while piloting Hex, successfully deliver power cells to Navy platform | 5 points | |
Untamed Mission 14-1, Sentencing: by acting impatient with your ship controls, escape both grapple locks on your own | 1 points | |
Laid-Back Approach Complete any mission by only moving backwards | 5 points | |
Perfection Complete any mission without getting damage | 5 points | |
Seismic Lance Enthusiast Mission 1-2, Resource collation: while piloting Hex and only using seismic lance, help Navy frigate to collect the crystals from asteroids | 5 points | |
Radio Failure Mission 2-1, Emerging from warphole: while piloting Hex, destroy the communications rig and escape | 10 points | |
Pacifist Janitor Mission 3-1, Rescue besieged installation: while piloting Hex, dispose of unstable reactors without firing a single shot | 10 points | |
Unclogging the Wormhole Mission 3-2, Mine sweeping: while piloting Hex, ensure Navy support craft doesn't get hull damage whilst deactivating mines | 10 points | |
Particular Approach Mission 3-3, Disrupt League supply network: complete the mission without letting a single League fighter to board the Frigate | 10 points | |
Eyes Off Mission 4-1, Closing League eyes: while piloting Hex, disable the satellites and clear the area of League forces | 10 points | |
Navy's Finest Interceptor Mission 4-2, Jump missile threat: while piloting Hex, intercept jump missiles and ensure Navy fleet doesn't suffer hull damage | 10 points | |
Grounded Mission 4-3, Elimination of League super gun: allow for destruction of League's super gun by depleting reactors of shields | 10 points | |
Minesweeper Mission 5-1, Intercept League sappers: while piloting Hex, protect Navy battleship and ensure it doesn't suffer hull damage from mines and League fighters | 10 points | |
DIY Home Defense Mission 6-1, Erect defense grid: while piloting Hex, assemble the defense turrets and repel League forces | 5 points | |
Beware of Mertens Mission 6-2, Cargo heist: while piloting Hex, don't let any cargo get stolen or destroyed | 5 points | |
Sole Sol Guardian Mission 6-3, Last stand: while piloting Hex, prevent League convoy from entering Sol with 1 minute left to spare (or 45 seconds for PAL version) | 25 points | |
Unexpected Visitor Mission 7-1, Scout asteroid field: while piloting Wraith or Hex, secure the asteroid field without suffering hull damage | 10 points | |
Off Course Mission 8-1, Support assault: while piloting Wraith or Hex, support Navy fleet in assault on installation and prove to be skilled in your towing technique | 10 points | |
Brilliant but Lazy Mission 8-2, Installation defence: while piloting Wraith or Hex, defend both Navy installations without getting any of the available mines destroyed | 25 points | |
Shiny Steal Mission 8-3, Hit 'n' run: while piloting Wraith or Hex, steal the Research vessel without firing weapons and suffering hull damage on your ship | 10 points | |
Lucky Star Mission 8-3, Hit 'n' run: while piloting Wraith or Hex, steal the research vessel without damaging it's shields and hulls | 10 points | |
Cronus Fried Asteroids Mission 9-1, Eliminate League mining facility: while piloting Wraith or Hex, destroy the mining facility using heated asteroids | 25 points | |
Getting Past the Past Mission 9-2, Scouting graveyard: while piloting Wraith or Hex, escort Navy convoy through the graveyard | 10 points | |
Pest Control Mission 9-3, Sentinel alert: ensure that reactor is protected and doesn't suffer hull damage | 10 points | |
Avenger Mission 10-1, Investigate distress call: while piloting Wraith or Hex, accept Widowmaker's challenge and defeat him without suffering hull damage | 10 points | |
Cursed Duel Mission 10-1, Investigate distress call: defeat the Widowmaker while piloting Hex | 25 points | |
Plasma Fishing Mission 11-1, Oversee mining operation: while piloting Wraith and using only plasma guns, ensure security of mining fleet | 10 points | |
Anomalous Materials Mission 12-1, Rescue science vessel: while piloting Wraith or Hex, divert dangerous materials from science vessel and ensure it's safety | 25 points | |
Natural Problem Solver Mission 12-2, Avert natural disaster: while piloting Wraith or Hex, do not miss too many asteroids and ensure fleet doesn't suffer hull damage | 10 points | |
Marked for Death Mission 12-3, Remote targeting: while piloting Wraith or Hex, destroy League fleet by targeting jump missiles using the probe pod | 5 points | |
Prosecution Mission 13-1, Data snatch: while piloting Diablo, Wraith or Hex, carry probing operations to uncover the traitor | 10 points | |
Smooth Operator Mission 13-1, Data snatch: after following League Frigate, probe the League installation for the traitor list without taking damage | 10 points | |
Violation of Common Sense Mission 13-1, Data snatch: uncover the traitor, become the traitor, eliminate the traitor you've just uncovered, perish | 2 points | |
Atonement Mission 13-2, Capture traitor: while piloting Diablo, Wraith or Hex, atone for your failure by assisting the Watch during assault on the League | 5 points | |
End of the Watch Mission 13-3, Traitor hunt: while piloting Diablo, Wraith or Hex, successfully probe and eliminate all traitors | 10 points | |
Execution Mission 13-3, Traitor hunt: defeat Traitorous leader while piloting Hex | 25 points | |
Acquittal Mission 14-1, Sentencing: while piloting Diablo, Wraith or Hex, survive the ambush from League | 10 points | |
Against the Odds Mission 14-1, Sentencing: survive the ambush from League while piloting Hex | 25 points | |
Rotten Core Mission 15-1, Spearhead assault into League home system: while piloting Diablo, Wraith or Hex, destroy all League Hammer ships and penetrate the Astro gun defenses to eliminate it from inside | 5 points | |
Grapple Released Mission 16-1, Defend crippled battleship: while piloting Diablo or Wraith, prove to be extremely fast in preventing the hijack of Navy battleship | 10 points | |
Better Call Mertens Mission 16-2, Answering distress signal: protect command center from alien threat and ensure it doesn't suffer hull damage | 10 points | |
Navy's Reverse Card Mission 16-3, Eliminate alien super beam: while piloting Diablo, Wraith or Hex, install reflective disks to prevent planet destruction | 10 points | |
Enemy Unknown Mission 17-1, Support heavy assault: while piloting Diablo, Wraith or Hex, ensure safety of Navy battleship | 10 points | |
Enemy Destroyed Mission 17-2, Eliminate alien vanguard: while piloting Diablo, Wraith or Hex, eliminate all alien presence including any reinforcements | 10 points | |
Enemy Researched Mission 17-3, Capturing alien technology: while piloting Diablo, Wraith or Hex, deliver alien fighter through jumpgate without damaging it and escape | 10 points | |
Humanity's Hope Mission 18-1, Clear a path to the alien warphole: while piloting Diablo, Wraith or Hex, assemble the cannon to repel the alien threat | 10 points | |
Simon Says Leave Mission 19-1, Close alien warphole: close the warphole and escape without taking any damage from the weblock | 10 points | |
The Sun Must Go On Mission 19-2, Stop Kron's super gun: destroy Kron's loyalists before the super gun reveals itself, then destroy the super gun | 25 points | |
Vengeance Mission 19-3, Locate and kill Kron: succeed in killing Kron | 10 points | |
Revengeance Mission 19-3, Locate and kill Kron: Kill Kron while piloting Hex | 25 points | |
One Hit Kron Out Wonder Mission 19-3, Locate and kill Kron: Kill Kron by penetrating both of his shields and hull with a single torpedo | 5 points | |
Regular Approach Mission 3-3, Disrupt League supply network: complete the mission without using the Particle gun | 10 points | |
Planetary Furball Mission 16-2, Answering distress signal: eliminate the alien threat in the first sector without using Particle gun | 10 points | |
Navy's Finest Madman Mission 4-2, Jump missile threat: survive getting rid of 3 jump missiles by crashing into them | 5 points | |
Humiliation Ride Mission 13-2, Capture traitor: destroy three League Mace ships while keeping the escaped traitor in your grapple | 5 points | |
Hoisted by Their Own Petard Mission 17-3, Capturing alien technology: while piloting Diablo, Wraith or Hex, hijack the alien fighter and destroy three alien ships while piloting it | 5 points | |
This Sucks Enter the wrong kind of jumpgate | 1 points | |
Missile Evasion 101 Break missile lock on your ship by releasing a flare (L2+R2+Circle) | 1 points | |
Expert Controls Complete any mission by only using pitch and roll controls (do not yaw left or right, usage of control scheme 5 and 6 recommended) | 5 points | |
Speedster Complete any mission while not letting go of infinite afterburners and by using infinite secondary weapons only, activated with "Avalanche" and "Chimera" passwords | 5 points | |
Berserker Complete any mission while not letting go of primary weapon fire and with no overheat, activated with "Dark*Angel" password | 5 points | |
The Abyss Stares Back While piloting Hex, Wraith or Diablo, complete any mission leading to Act 19: The Madness of Kron | 10 points | |
Cronus While piloting Hex or Spook, complete any mission leading to Act 7: Loss of a Pawn | 10 points | |
We Watch Alpha Centauri While piloting Hex, Wraith or Spook, complete any mission leading to Act 11: The Watch | 10 points | |
Into the Heart of Boreas While piloting Hex, Wraith or Diablo, complete any mission leading to Act 15: The League Cornered? | 10 points |