
| icon | info | RA score |
|---|---|---|
| Leaving So Soon? Cowards die many times. | 1points | |
| Tommygun Find a Thompson before leaving the garden area. | 1points | |
| Spot the Difference Look at the Photo of the statue. | 3points | |
| Full Metal Jack Find a Metallic Jack of Diamonds somewhere in the garden area. | 5points | |
| Learning About Shorty Leg Read the text titled ''Shorty Leg''. | 3points | |
| A Leg with a Lot of Punch Defeat Shorty Leg and take his page from a newspaper. | 10points | |
| Private Eye Put both halves of the ''Detective's Notebook'' together. | 3points | |
| Maybe I Shouldn't Do That Find a resting place for Striker. | 4points | |
| MacGyver Did It First Find the key to the smuggling room. | 5points | |
| Straight to the Point Get to the underground area without using the secret entrance under the statue. | 3points | |
| What a Fall! In the smuggling room, throw the sleeping guard into the sea. | 5points | |
| Of Musicians and Freebooters Read the texts ''Music Man'' and ''Life and times of The Freebooters''. | 4points | |
| The Sound of Silence Defeat Music Man and take his hook. | 5points | |
| Learning about T-Bone Read the text titled ''T-Bone''. | 3points | |
| Cue Sports Read the text titled ''Billards Manual''. | 3points | |
| Holiday Cosplay Dress up as Santa. | 4points | |
| Drinking Solution Take the wine from T-Bone's kitchen. | 5points | |
| Stay Safe Put on some kind of protective armor. | 3points | |
| Key to Freedom Acquire the key to the irons. | 4points | |
| Duel in the Pool Room Defeat De Witt and take his swordstick. | 10points | |
| Ghost Ship Read the book titled ''The Flying Dutchman''. | 3points | |
| Learning About the Queen Put both halves of ''Chess and Magic'' together, and then read it. | 5points | |
| Xmas Acme Read the text titled ''Xmas Acme Ltd''. | 3points | |
| The Acrobat Defeat Bubble Blade and take his grenade. | 5points | |
| Functional Adaptability Find a billiard ball used as a Christmas ornament. | 3points | |
| Let Me Tell You My Story Learn about Jack's past. | 10points | |
| Graceful Like a Snake Use Grace's sneaking skills to acquire the hook. | 5points | |
| Reunion Get captured as Grace and imprisoned with Carnby. | 5points | |
| Seeds of Friendship Get a hint from a feathery friend. | 3points | |
| Invisible Like A Ghost Use Grace's sneaking skills to acquire the tinderbox. | 5points | |
| Deadly Toys As Grace, fire a small canon. | 5points | |
| Beyond Voodoo Read the text titled ''I overcame Voodoo''. | 3points | |
| Little Helper As Carnby, unchain yourself with some help from Grace. | 5points | |
| Beyond Death Read the text titled ''Immortality''. | 3points | |
| Explosive Ideas Read the text titled ''A Powder Plot''. | 3points | |
| Lots of Noise for a Little Gold Find a pouch of gold coins. | 5points | |
| Are You Collecting These? Defeat T-Bone inside The Flying Dutchman and take his Metallic Jack of Diamonds. | 5points | |
| Voodoo No More Defeat Elizabeth Jarret. | 10points | |
| Crew Muster Defeat all the crewmates and acquire Captain Nichol's sword. | 5points | |
| Together in the Light Defeat One Eye Jack and escape with Grace. | 25points |