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Chip 'n Dale: Rescue Rangers

Chip 'n Dale: Rescue Rangers

platforms

NES

achievements (60)

iconinfoRA score
Rescue Rangers 0 (The Lab)Rescue Rangers 0 (The Lab)
Clear Zone 0
3 points
Rescue Rangers A (The Tree)Rescue Rangers A (The Tree)
Clear Zone A
2 points
Rescue Rangers B (The Diner)Rescue Rangers B (The Diner)
Clear Zone B
3 points
Rescue Rangers C (The Library)Rescue Rangers C (The Library)
Clear Zone C
4 points
Rescue Rangers D (The Toy Store)Rescue Rangers D (The Toy Store)
Clear Zone D
4 points
Rescue Rangers E (The Park)Rescue Rangers E (The Park)
Clear Zone E
5 points
Rescue Rangers F (The Factory)Rescue Rangers F (The Factory)
Clear Zone F
5 points
Rescue Rangers G (The Casino)Rescue Rangers G (The Casino)
Clear Zone G
5 points
Rescue Rangers H (The Sewers)Rescue Rangers H (The Sewers)
Clear Zone H
5 points
Rescue Rangers I (The Bureau)Rescue Rangers I (The Bureau)
Clear Zone I
5 points
Rescue Rangers J (The Post Office)Rescue Rangers J (The Post Office)
Clear Zone J
5 points
Monty's Challenge 0 (The Lab)Monty's Challenge 0 (The Lab)
Clear Zone 0 Without Dying
5 points
Monty's Challenge A (The Tree)Monty's Challenge A (The Tree)
Clear Zone A Without Dying
10 points
Monty's Challenge B (The Diner)Monty's Challenge B (The Diner)
Clear Zone B Without Dying
10 points
Monty's Challenge C (The Library)Monty's Challenge C (The Library)
Clear Zone C Without Dying
10 points
Monty's Challenge D (The Toy Store)Monty's Challenge D (The Toy Store)
Clear Zone D Without Dying
10 points
Monty's Challenge E (The Park)Monty's Challenge E (The Park)
Clear Zone E Without Dying
10 points
Monty's Challenge F (The Factory)Monty's Challenge F (The Factory)
Clear Zone F Without Dying
4 points
Monty's Challenge G (The Casino)Monty's Challenge G (The Casino)
Clear Zone G Without Dying
10 points
Monty's Challenge H (The Sewers)Monty's Challenge H (The Sewers)
Clear Zone H Without Dying
10 points
Monty's Challenge I (The Bureau)Monty's Challenge I (The Bureau)
Clear Zone I Without Dying
10 points
Monty's Challenge J (The Post Office)Monty's Challenge J (The Post Office)
Clear Zone J Without Dying
10 points
Zipper's Challenge 0 (The Lab)Zipper's Challenge 0 (The Lab)
Clear Zone 0 Without Taking Damage
10 points
Zipper's Challenge A (The Tree)Zipper's Challenge A (The Tree)
Clear Zone A Without Taking Damage
10 points
Zipper's Challenge B (The Diner)Zipper's Challenge B (The Diner)
Clear Zone B Without Taking Damage
10 points
Zipper's Challenge C (The Library)Zipper's Challenge C (The Library)
Clear Zone C Without Taking Damage
10 points
Zipper's Challenge D (The Toy Store)Zipper's Challenge D (The Toy Store)
Clear Zone D Without Taking Damage
10 points
Zipper's Challenge E (The Park)Zipper's Challenge E (The Park)
Clear Zone E Without Taking Damage
10 points
Zipper's Challenge F (The Factory)Zipper's Challenge F (The Factory)
Clear Zone F Without Taking Damage
10 points
Zipper's Challenge G (The Casino)Zipper's Challenge G (The Casino)
Clear Zone G Without Taking Damage
10 points
Zipper's Challenge H (The Sewers)Zipper's Challenge H (The Sewers)
Clear Zone H Without Taking Damage
10 points
Zipper's Challenge I (The Bureau)Zipper's Challenge I (The Bureau)
Clear Zone I Without Taking Damage
10 points
Zipper's Challenge J (The Post Office)Zipper's Challenge J (The Post Office)
Clear Zone J Without Taking Damage
10 points
Rodent Philatelist 0 (The Lab)Rodent Philatelist 0 (The Lab)
Collect 55 singles and pairs of stamps in Zone 0 without losing a life
5 points
Rodent Philatelist A (The Tree)Rodent Philatelist A (The Tree)
Collect 20 singles and pairs of stamps in Zone A without losing a life
10 points
Rodent Philatelist B (The Diner)Rodent Philatelist B (The Diner)
Collect 74 singles and pairs of stamps in Zone B without losing a life
10 points
Rodent Philatelist C (The Library)Rodent Philatelist C (The Library)
Collect 60 singles and pairs of stamps in Zone C without losing a life
10 points
Rodent Philatelist D (The Toy Store)Rodent Philatelist D (The Toy Store)
Collect 98 singles and pairs of stamps in Zone D without losing a life
10 points
Rodent Philatelist E (The Park)Rodent Philatelist E (The Park)
Collect 55 singles and pairs of stamps in Zone E without losing a life
10 points
Rodent Philatelist F (The Factory)Rodent Philatelist F (The Factory)
Collect 60 singles and pairs of stamps in Zone F without losing a life
10 points
Rodent Philatelist G (The Casino)Rodent Philatelist G (The Casino)
Collect 130 singles and pairs of stamps in Zone G without losing a life
10 points
Rodent Philatelist H (Sewers)Rodent Philatelist H (Sewers)
Collect 110 singles and pairs of stamps in Zone H without losing a life
10 points
Rodent Philatelist I (The Bureau)Rodent Philatelist I (The Bureau)
Collect 65 singles and pairs of stamps in Zone I without losing a life
10 points
Rodent Philatelist J (The Post Office)Rodent Philatelist J (The Post Office)
Collect 55 singles and pairs of stamps in Zone J without losing a life
10 points
The Adventures of Chip 'n' Doll 0 (The Lab)The Adventures of Chip 'n' Doll 0 (The Lab)
Carry uncontrolled Dale clearing Zone 0 without hurting him or losing a life
10 points
The Adventures of Chip 'n' Doll A (The Tree)The Adventures of Chip 'n' Doll A (The Tree)
Carry uncontrolled Dale clearing Zone A without hurting him or losing a life
25 points
The Adventures of Chip 'n' Doll C (The Library)The Adventures of Chip 'n' Doll C (The Library)
Carry uncontrolled Dale clearing Zone C without hurting him or losing a life
25 points
The Adventures of Chip 'n' Doll D (The Toy Store)The Adventures of Chip 'n' Doll D (The Toy Store)
Carry uncontrolled Dale clearing Zone D without hurting him or losing a life
25 points
The Adventures of Chip 'n' Doll F (The Factory)The Adventures of Chip 'n' Doll F (The Factory)
Carry uncontrolled Dale clearing Zone F without hurting him or losing a life
25 points
The Adventures of Chip 'n' Doll G (The Casino)The Adventures of Chip 'n' Doll G (The Casino)
Carry uncontrolled Dale clearing Zone G without hurting him or losing a life
25 points
The Adventures of Chip 'n' Doll H (The Sewers)The Adventures of Chip 'n' Doll H (The Sewers)
Carry uncontrolled Dale clearing Zone H without hurting him or losing a life
25 points
The Adventures of Chip 'n' Doll I (The Bureau)The Adventures of Chip 'n' Doll I (The Bureau)
Carry uncontrolled Dale clearing Zone I without hurting him or losing a life
50 points
One Star SquirrelOne Star Squirrel
Pick up a total of 7 stars without losing a life
5 points
Two Star SquirrelTwo Star Squirrel
Pick up a total of 15 stars without losing a life
5 points
Three Star SquirrelThree Star Squirrel
Pick up a total of 25 stars without losing a life
10 points
Four Star SquirrelFour Star Squirrel
Pick up a total of 50 stars without losing a life
25 points
Five Star SquirrelFive Star Squirrel
Pick up a total of 75 stars without losing a life
50 points
The Adventures of Chip 'n' Doll B (The Diner)The Adventures of Chip 'n' Doll B (The Diner)
Carry uncontrolled Dale clearing Zone B without hurting him or losing a life
25 points
The Adventures of Chip 'n' Doll J (The Post Office)The Adventures of Chip 'n' Doll J (The Post Office)
Carry uncontrolled Dale clearing Zone J without hurting him or losing a life
50 points
The CatmunkThe Catmunk
Have 9 lives
10 points
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