
| icon | info | RA score |
|---|---|---|
| Bombman Defeat Bombman and get his power | 5points | |
| Elecman Defeat Elecman and get his power | 5points | |
| Gutsman Defeat Gutsman and get his power | 5points | |
| Iceman Defeat Iceman and get his power | 5points | |
| Cutman Defeat Cutman and get his power | 5points | |
| Fireman Defeat Fireman and get his power | 5points | |
| Magnet Beam Get the Magnet Beam | 5points | |
| Yellow Devil Defeat the Yellow Devil in Wily's castle | 10points | |
| Blue Bomber Defeat Bombman without taking damage or using the pause glitch | 10points | |
| Strongestman Defeat Gutsman without taking damage or using the pause glitch | 10points | |
| Razor Sharp Defeat Cutman without taking damage or using the pause glitch | 10points | |
| Grounded Defeat Elecman without taking damage or using the pause glitch | 10points | |
| Mmm.. Popsicles! Defeat Iceman without taking damage or using the pause glitch | 10points | |
| Safety First! Defeat Fireman without taking damage or using the pause glitch | 10points | |
| Memory Dance Defeat the Yellow Devil without taking damage or using the pause glitch | 25points | |
| Copy Robot Defeat the Copy Robot in Wily's castle | 10points | |
| There May Only Be One Defeat the Copy Robot without taking damage or using the pause glitch | 25points | |
| CWU-01P Defeat CWU-01P in Wily's castle | 10points | |
| Bursting His Bubble Defeat CWU-01P without taking damage (pause glitch not allowed) | 10points | |
| Wily Machine 1 Defeat the final boss in Wily's castle | 10points | |
| Stopping Wily Defeat the final boss without taking damage or using the pause glitch | 25points | |
| Score Ball Collector Collect more than 150 score balls in total (limited to 99 per stage) | 10points | |
| Pinwheel of the Rising Sun Pick up a yashichi | 3points | |
| Mega Millionaire Score more than 1,000,000 points | 5points | |
| Minimum Man Beat the game using only Mega Buster, Super Arm, and Magnet Beam | 25points | |
| Buster of the Robot Masters Beat the game without losing a life | 50points | |
| Skilled Man Beat the game without using a continue | 10points | |
| Master of the Robot Busters (P) Finish Dr. Wily's 2nd Stage using only the Mega Buster | 10points | |
| Master of the Robot Busters (B) Finish Bombman's Stage using only the Mega Buster | 10points | |
| Master of the Robot Busters (E) Finish Elecman's Stage using only the Mega Buster | 10points | |
| Master of the Robot Busters (G) Finish Gutsman's Stage using only the Mega Buster | 10points | |
| Master of the Robot Busters (I) Finish Iceman's Stage using only the Mega Buster | 10points | |
| Master of the Robot Busters (C) Finish Cutman's Stage using only the Mega Buster | 10points | |
| Master of the Robot Busters (F) Finish Fireman's Stage using only the Mega Buster | 10points | |
| Headhunter II Pick up a 1-up on Gutsman's stage | 2points | |
| Headhunter I Pick up a 1-up on Bombman's stage | 2points | |
| Headhunter III Pick up a 1-up on Iceman's stage | 2points | |
| Headhunter IV Pick up a 1-up on Dr. Wily's 2nd stage | 3points | |
| Headhunter V Pick up a 1-up on Dr. Wily's 4th stage | 3points | |
| Mega Meow One Have 9 lives | 10points | |
| MM1 Survivalist I (Bombman) Complete Bombman's stage without losing a life, pausing, or using the Magnet Beam | 5points | |
| MM1 Survivalist II (Elecman) Complete Elecman's stage without losing a life, pausing, or using the Magnet Beam | 5points | |
| MM1 Survivalist III (Gutsman) Complete Gutsman's stage without losing a life, pausing, or using the Magnet Beam | 5points | |
| MM1 Survivalist IV (Iceman) Complete Iceman's stage without losing a life, pausing, or using the Magnet Beam | 10points | |
| MM1 Survivalist V (Cutman) Complete Cutman's stage without losing a life, pausing, or using the Magnet Beam | 5points | |
| MM1 Survivalist VI (Fireman) Complete Fireman's stage without losing a life, pausing, or using the Magnet Beam | 5points | |
| MM1 Survivalist VII (Yellow Devil) Complete Yellow Devil's stage without losing a life, or pausing | 10points | |
| MM1 Survivalist VIII (Copy Robot) Complete Copy Robot's stage without losing a life, pausing, or using the Magnet Beam | 10points | |
| MM1 Survivalist IX (CWU-01P) Complete CWU-01P's stage without losing a life, pausing, or using the Magnet Beam | 10points | |
| MM1 Survivalist X (Dr. Wily) Complete Dr. Wily's Stage without losing a life, pausing, or using the Magnet Beam | 10points |